Struct godot::engine::rendering_server::LightType
pub struct LightType { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for LightType
impl EngineEnum for LightType
§impl FromGodot for LightType
impl FromGodot for LightType
§fn try_from_godot(
via: <LightType as GodotConvert>::Via
) -> Result<LightType, ConvertError>
fn try_from_godot( via: <LightType as GodotConvert>::Via ) -> Result<LightType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for LightType
impl ToGodot for LightType
§fn to_godot(&self) -> <LightType as GodotConvert>::Via
fn to_godot(&self) -> <LightType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LightType
impl Eq for LightType
impl StructuralPartialEq for LightType
Auto Trait Implementations§
impl Freeze for LightType
impl RefUnwindSafe for LightType
impl Send for LightType
impl Sync for LightType
impl Unpin for LightType
impl UnwindSafe for LightType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more