Struct godot::engine::rendering_server::ViewportClearMode
pub struct ViewportClearMode { /* private fields */ }
Implementations§
§impl ViewportClearMode
impl ViewportClearMode
pub const ALWAYS: ViewportClearMode = _
pub const ALWAYS: ViewportClearMode = _
Godot enumerator name: VIEWPORT_CLEAR_ALWAYS
pub const NEVER: ViewportClearMode = _
pub const NEVER: ViewportClearMode = _
Godot enumerator name: VIEWPORT_CLEAR_NEVER
pub const ONLY_NEXT_FRAME: ViewportClearMode = _
pub const ONLY_NEXT_FRAME: ViewportClearMode = _
Godot enumerator name: VIEWPORT_CLEAR_ONLY_NEXT_FRAME
Trait Implementations§
§impl Clone for ViewportClearMode
impl Clone for ViewportClearMode
§fn clone(&self) -> ViewportClearMode
fn clone(&self) -> ViewportClearMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ViewportClearMode
impl Debug for ViewportClearMode
§impl EngineEnum for ViewportClearMode
impl EngineEnum for ViewportClearMode
§impl FromGodot for ViewportClearMode
impl FromGodot for ViewportClearMode
§fn try_from_godot(
via: <ViewportClearMode as GodotConvert>::Via
) -> Result<ViewportClearMode, ConvertError>
fn try_from_godot( via: <ViewportClearMode as GodotConvert>::Via ) -> Result<ViewportClearMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ViewportClearMode
impl GodotConvert for ViewportClearMode
§impl Hash for ViewportClearMode
impl Hash for ViewportClearMode
§impl PartialEq for ViewportClearMode
impl PartialEq for ViewportClearMode
§fn eq(&self, other: &ViewportClearMode) -> bool
fn eq(&self, other: &ViewportClearMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ViewportClearMode
impl ToGodot for ViewportClearMode
§fn to_godot(&self) -> <ViewportClearMode as GodotConvert>::Via
fn to_godot(&self) -> <ViewportClearMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ViewportClearMode
impl Eq for ViewportClearMode
impl StructuralPartialEq for ViewportClearMode
Auto Trait Implementations§
impl Freeze for ViewportClearMode
impl RefUnwindSafe for ViewportClearMode
impl Send for ViewportClearMode
impl Sync for ViewportClearMode
impl Unpin for ViewportClearMode
impl UnwindSafe for ViewportClearMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more