pub struct ViewportOcclusionCullingBuildQuality { /* private fields */ }
Implementations§
§impl ViewportOcclusionCullingBuildQuality
impl ViewportOcclusionCullingBuildQuality
pub const LOW: ViewportOcclusionCullingBuildQuality = _
pub const LOW: ViewportOcclusionCullingBuildQuality = _
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW
pub const MEDIUM: ViewportOcclusionCullingBuildQuality = _
pub const MEDIUM: ViewportOcclusionCullingBuildQuality = _
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM
pub const HIGH: ViewportOcclusionCullingBuildQuality = _
pub const HIGH: ViewportOcclusionCullingBuildQuality = _
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH
Trait Implementations§
§impl Clone for ViewportOcclusionCullingBuildQuality
impl Clone for ViewportOcclusionCullingBuildQuality
§fn clone(&self) -> ViewportOcclusionCullingBuildQuality
fn clone(&self) -> ViewportOcclusionCullingBuildQuality
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl FromGodot for ViewportOcclusionCullingBuildQuality
impl FromGodot for ViewportOcclusionCullingBuildQuality
§fn try_from_godot(
via: <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
) -> Result<ViewportOcclusionCullingBuildQuality, ConvertError>
fn try_from_godot( via: <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via ) -> Result<ViewportOcclusionCullingBuildQuality, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl PartialEq for ViewportOcclusionCullingBuildQuality
impl PartialEq for ViewportOcclusionCullingBuildQuality
§fn eq(&self, other: &ViewportOcclusionCullingBuildQuality) -> bool
fn eq(&self, other: &ViewportOcclusionCullingBuildQuality) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ViewportOcclusionCullingBuildQuality
impl ToGodot for ViewportOcclusionCullingBuildQuality
§fn to_godot(
&self
) -> <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
fn to_godot( &self ) -> <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ViewportOcclusionCullingBuildQuality
impl Eq for ViewportOcclusionCullingBuildQuality
impl StructuralPartialEq for ViewportOcclusionCullingBuildQuality
Auto Trait Implementations§
impl Freeze for ViewportOcclusionCullingBuildQuality
impl RefUnwindSafe for ViewportOcclusionCullingBuildQuality
impl Send for ViewportOcclusionCullingBuildQuality
impl Sync for ViewportOcclusionCullingBuildQuality
impl Unpin for ViewportOcclusionCullingBuildQuality
impl UnwindSafe for ViewportOcclusionCullingBuildQuality
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more