Struct godot::engine::scene_tree::GroupCallFlags
pub struct GroupCallFlags { /* private fields */ }
Implementations§
§impl GroupCallFlags
impl GroupCallFlags
pub const DEFAULT: GroupCallFlags = _
pub const DEFAULT: GroupCallFlags = _
Godot enumerator name: GROUP_CALL_DEFAULT
pub const REVERSE: GroupCallFlags = _
pub const REVERSE: GroupCallFlags = _
Godot enumerator name: GROUP_CALL_REVERSE
pub const DEFERRED: GroupCallFlags = _
pub const DEFERRED: GroupCallFlags = _
Godot enumerator name: GROUP_CALL_DEFERRED
pub const UNIQUE: GroupCallFlags = _
pub const UNIQUE: GroupCallFlags = _
Godot enumerator name: GROUP_CALL_UNIQUE
Trait Implementations§
§impl Clone for GroupCallFlags
impl Clone for GroupCallFlags
§fn clone(&self) -> GroupCallFlags
fn clone(&self) -> GroupCallFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GroupCallFlags
impl Debug for GroupCallFlags
§impl EngineEnum for GroupCallFlags
impl EngineEnum for GroupCallFlags
§impl FromGodot for GroupCallFlags
impl FromGodot for GroupCallFlags
§fn try_from_godot(
via: <GroupCallFlags as GodotConvert>::Via
) -> Result<GroupCallFlags, ConvertError>
fn try_from_godot( via: <GroupCallFlags as GodotConvert>::Via ) -> Result<GroupCallFlags, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for GroupCallFlags
impl GodotConvert for GroupCallFlags
§impl Hash for GroupCallFlags
impl Hash for GroupCallFlags
§impl PartialEq for GroupCallFlags
impl PartialEq for GroupCallFlags
§fn eq(&self, other: &GroupCallFlags) -> bool
fn eq(&self, other: &GroupCallFlags) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for GroupCallFlags
impl ToGodot for GroupCallFlags
§fn to_godot(&self) -> <GroupCallFlags as GodotConvert>::Via
fn to_godot(&self) -> <GroupCallFlags as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for GroupCallFlags
impl Eq for GroupCallFlags
impl StructuralPartialEq for GroupCallFlags
Auto Trait Implementations§
impl Freeze for GroupCallFlags
impl RefUnwindSafe for GroupCallFlags
impl Send for GroupCallFlags
impl Sync for GroupCallFlags
impl Unpin for GroupCallFlags
impl UnwindSafe for GroupCallFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more