Struct godot::engine::script_language::ScriptNameCasing
pub struct ScriptNameCasing { /* private fields */ }
Implementations§
§impl ScriptNameCasing
impl ScriptNameCasing
pub const AUTO: ScriptNameCasing = _
pub const AUTO: ScriptNameCasing = _
Godot enumerator name: SCRIPT_NAME_CASING_AUTO
pub const PASCAL_CASE: ScriptNameCasing = _
pub const PASCAL_CASE: ScriptNameCasing = _
Godot enumerator name: SCRIPT_NAME_CASING_PASCAL_CASE
pub const SNAKE_CASE: ScriptNameCasing = _
pub const SNAKE_CASE: ScriptNameCasing = _
Godot enumerator name: SCRIPT_NAME_CASING_SNAKE_CASE
pub const KEBAB_CASE: ScriptNameCasing = _
pub const KEBAB_CASE: ScriptNameCasing = _
Godot enumerator name: SCRIPT_NAME_CASING_KEBAB_CASE
Trait Implementations§
§impl Clone for ScriptNameCasing
impl Clone for ScriptNameCasing
§fn clone(&self) -> ScriptNameCasing
fn clone(&self) -> ScriptNameCasing
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ScriptNameCasing
impl Debug for ScriptNameCasing
§impl EngineEnum for ScriptNameCasing
impl EngineEnum for ScriptNameCasing
§impl FromGodot for ScriptNameCasing
impl FromGodot for ScriptNameCasing
§fn try_from_godot(
via: <ScriptNameCasing as GodotConvert>::Via
) -> Result<ScriptNameCasing, ConvertError>
fn try_from_godot( via: <ScriptNameCasing as GodotConvert>::Via ) -> Result<ScriptNameCasing, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ScriptNameCasing
impl GodotConvert for ScriptNameCasing
§impl Hash for ScriptNameCasing
impl Hash for ScriptNameCasing
§impl PartialEq for ScriptNameCasing
impl PartialEq for ScriptNameCasing
§fn eq(&self, other: &ScriptNameCasing) -> bool
fn eq(&self, other: &ScriptNameCasing) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ScriptNameCasing
impl ToGodot for ScriptNameCasing
§fn to_godot(&self) -> <ScriptNameCasing as GodotConvert>::Via
fn to_godot(&self) -> <ScriptNameCasing as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ScriptNameCasing
impl Eq for ScriptNameCasing
impl StructuralPartialEq for ScriptNameCasing
Auto Trait Implementations§
impl Freeze for ScriptNameCasing
impl RefUnwindSafe for ScriptNameCasing
impl Send for ScriptNameCasing
impl Sync for ScriptNameCasing
impl Unpin for ScriptNameCasing
impl UnwindSafe for ScriptNameCasing
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more