Struct godot::engine::skeleton_profile::TailDirection
pub struct TailDirection { /* private fields */ }
Implementations§
§impl TailDirection
impl TailDirection
pub const AVERAGE_CHILDREN: TailDirection = _
pub const AVERAGE_CHILDREN: TailDirection = _
Godot enumerator name: TAIL_DIRECTION_AVERAGE_CHILDREN
pub const SPECIFIC_CHILD: TailDirection = _
pub const SPECIFIC_CHILD: TailDirection = _
Godot enumerator name: TAIL_DIRECTION_SPECIFIC_CHILD
pub const END: TailDirection = _
pub const END: TailDirection = _
Godot enumerator name: TAIL_DIRECTION_END
Trait Implementations§
§impl Clone for TailDirection
impl Clone for TailDirection
§fn clone(&self) -> TailDirection
fn clone(&self) -> TailDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TailDirection
impl Debug for TailDirection
§impl EngineEnum for TailDirection
impl EngineEnum for TailDirection
§impl FromGodot for TailDirection
impl FromGodot for TailDirection
§fn try_from_godot(
via: <TailDirection as GodotConvert>::Via
) -> Result<TailDirection, ConvertError>
fn try_from_godot( via: <TailDirection as GodotConvert>::Via ) -> Result<TailDirection, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TailDirection
impl GodotConvert for TailDirection
§impl Hash for TailDirection
impl Hash for TailDirection
§impl PartialEq for TailDirection
impl PartialEq for TailDirection
§fn eq(&self, other: &TailDirection) -> bool
fn eq(&self, other: &TailDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TailDirection
impl ToGodot for TailDirection
§fn to_godot(&self) -> <TailDirection as GodotConvert>::Via
fn to_godot(&self) -> <TailDirection as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TailDirection
impl Eq for TailDirection
impl StructuralPartialEq for TailDirection
Auto Trait Implementations§
impl Freeze for TailDirection
impl RefUnwindSafe for TailDirection
impl Send for TailDirection
impl Sync for TailDirection
impl Unpin for TailDirection
impl UnwindSafe for TailDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more