Struct godot::engine::tab_bar::AlignmentMode
pub struct AlignmentMode { /* private fields */ }
Implementations§
§impl AlignmentMode
impl AlignmentMode
pub const LEFT: AlignmentMode = _
pub const LEFT: AlignmentMode = _
Godot enumerator name: ALIGNMENT_LEFT
pub const CENTER: AlignmentMode = _
pub const CENTER: AlignmentMode = _
Godot enumerator name: ALIGNMENT_CENTER
pub const RIGHT: AlignmentMode = _
pub const RIGHT: AlignmentMode = _
Godot enumerator name: ALIGNMENT_RIGHT
pub const MAX: AlignmentMode = _
pub const MAX: AlignmentMode = _
Godot enumerator name: ALIGNMENT_MAX
Trait Implementations§
§impl Clone for AlignmentMode
impl Clone for AlignmentMode
§fn clone(&self) -> AlignmentMode
fn clone(&self) -> AlignmentMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AlignmentMode
impl Debug for AlignmentMode
§impl EngineEnum for AlignmentMode
impl EngineEnum for AlignmentMode
§impl FromGodot for AlignmentMode
impl FromGodot for AlignmentMode
§fn try_from_godot(
via: <AlignmentMode as GodotConvert>::Via
) -> Result<AlignmentMode, ConvertError>
fn try_from_godot( via: <AlignmentMode as GodotConvert>::Via ) -> Result<AlignmentMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AlignmentMode
impl GodotConvert for AlignmentMode
§impl Hash for AlignmentMode
impl Hash for AlignmentMode
§impl IndexEnum for AlignmentMode
impl IndexEnum for AlignmentMode
§impl PartialEq for AlignmentMode
impl PartialEq for AlignmentMode
§fn eq(&self, other: &AlignmentMode) -> bool
fn eq(&self, other: &AlignmentMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AlignmentMode
impl ToGodot for AlignmentMode
§fn to_godot(&self) -> <AlignmentMode as GodotConvert>::Via
fn to_godot(&self) -> <AlignmentMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AlignmentMode
impl Eq for AlignmentMode
impl StructuralPartialEq for AlignmentMode
Auto Trait Implementations§
impl Freeze for AlignmentMode
impl RefUnwindSafe for AlignmentMode
impl Send for AlignmentMode
impl Sync for AlignmentMode
impl Unpin for AlignmentMode
impl UnwindSafe for AlignmentMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more