Struct godot::engine::tab_container::TabPosition
pub struct TabPosition { /* private fields */ }
Implementations§
§impl TabPosition
impl TabPosition
pub const TOP: TabPosition = _
pub const TOP: TabPosition = _
Godot enumerator name: POSITION_TOP
pub const BOTTOM: TabPosition = _
pub const BOTTOM: TabPosition = _
Godot enumerator name: POSITION_BOTTOM
pub const MAX: TabPosition = _
pub const MAX: TabPosition = _
Godot enumerator name: POSITION_MAX
Trait Implementations§
§impl Clone for TabPosition
impl Clone for TabPosition
§fn clone(&self) -> TabPosition
fn clone(&self) -> TabPosition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TabPosition
impl Debug for TabPosition
§impl EngineEnum for TabPosition
impl EngineEnum for TabPosition
§impl FromGodot for TabPosition
impl FromGodot for TabPosition
§fn try_from_godot(
via: <TabPosition as GodotConvert>::Via
) -> Result<TabPosition, ConvertError>
fn try_from_godot( via: <TabPosition as GodotConvert>::Via ) -> Result<TabPosition, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TabPosition
impl GodotConvert for TabPosition
§impl Hash for TabPosition
impl Hash for TabPosition
§impl IndexEnum for TabPosition
impl IndexEnum for TabPosition
§impl PartialEq for TabPosition
impl PartialEq for TabPosition
§fn eq(&self, other: &TabPosition) -> bool
fn eq(&self, other: &TabPosition) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TabPosition
impl ToGodot for TabPosition
§fn to_godot(&self) -> <TabPosition as GodotConvert>::Via
fn to_godot(&self) -> <TabPosition as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TabPosition
impl Eq for TabPosition
impl StructuralPartialEq for TabPosition
Auto Trait Implementations§
impl Freeze for TabPosition
impl RefUnwindSafe for TabPosition
impl Send for TabPosition
impl Sync for TabPosition
impl Unpin for TabPosition
impl UnwindSafe for TabPosition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more