Struct godot::engine::text_edit::SelectionMode
pub struct SelectionMode { /* private fields */ }
Implementations§
§impl SelectionMode
impl SelectionMode
pub const NONE: SelectionMode = _
pub const NONE: SelectionMode = _
Godot enumerator name: SELECTION_MODE_NONE
pub const SHIFT: SelectionMode = _
pub const SHIFT: SelectionMode = _
Godot enumerator name: SELECTION_MODE_SHIFT
pub const POINTER: SelectionMode = _
pub const POINTER: SelectionMode = _
Godot enumerator name: SELECTION_MODE_POINTER
pub const WORD: SelectionMode = _
pub const WORD: SelectionMode = _
Godot enumerator name: SELECTION_MODE_WORD
pub const LINE: SelectionMode = _
pub const LINE: SelectionMode = _
Godot enumerator name: SELECTION_MODE_LINE
Trait Implementations§
§impl Clone for SelectionMode
impl Clone for SelectionMode
§fn clone(&self) -> SelectionMode
fn clone(&self) -> SelectionMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SelectionMode
impl Debug for SelectionMode
§impl EngineEnum for SelectionMode
impl EngineEnum for SelectionMode
§impl FromGodot for SelectionMode
impl FromGodot for SelectionMode
§fn try_from_godot(
via: <SelectionMode as GodotConvert>::Via
) -> Result<SelectionMode, ConvertError>
fn try_from_godot( via: <SelectionMode as GodotConvert>::Via ) -> Result<SelectionMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SelectionMode
impl GodotConvert for SelectionMode
§impl Hash for SelectionMode
impl Hash for SelectionMode
§impl PartialEq for SelectionMode
impl PartialEq for SelectionMode
§fn eq(&self, other: &SelectionMode) -> bool
fn eq(&self, other: &SelectionMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for SelectionMode
impl ToGodot for SelectionMode
§fn to_godot(&self) -> <SelectionMode as GodotConvert>::Via
fn to_godot(&self) -> <SelectionMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SelectionMode
impl Eq for SelectionMode
impl StructuralPartialEq for SelectionMode
Auto Trait Implementations§
impl Freeze for SelectionMode
impl RefUnwindSafe for SelectionMode
impl Send for SelectionMode
impl Sync for SelectionMode
impl Unpin for SelectionMode
impl UnwindSafe for SelectionMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more