Struct godot::engine::text_server::VisibleCharactersBehavior
pub struct VisibleCharactersBehavior { /* private fields */ }
Implementations§
§impl VisibleCharactersBehavior
impl VisibleCharactersBehavior
pub const CHARS_BEFORE_SHAPING: VisibleCharactersBehavior = _
pub const CHARS_BEFORE_SHAPING: VisibleCharactersBehavior = _
Godot enumerator name: VC_CHARS_BEFORE_SHAPING
pub const CHARS_AFTER_SHAPING: VisibleCharactersBehavior = _
pub const CHARS_AFTER_SHAPING: VisibleCharactersBehavior = _
Godot enumerator name: VC_CHARS_AFTER_SHAPING
pub const GLYPHS_AUTO: VisibleCharactersBehavior = _
pub const GLYPHS_AUTO: VisibleCharactersBehavior = _
Godot enumerator name: VC_GLYPHS_AUTO
pub const GLYPHS_LTR: VisibleCharactersBehavior = _
pub const GLYPHS_LTR: VisibleCharactersBehavior = _
Godot enumerator name: VC_GLYPHS_LTR
pub const GLYPHS_RTL: VisibleCharactersBehavior = _
pub const GLYPHS_RTL: VisibleCharactersBehavior = _
Godot enumerator name: VC_GLYPHS_RTL
Trait Implementations§
§impl Clone for VisibleCharactersBehavior
impl Clone for VisibleCharactersBehavior
§fn clone(&self) -> VisibleCharactersBehavior
fn clone(&self) -> VisibleCharactersBehavior
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisibleCharactersBehavior
impl Debug for VisibleCharactersBehavior
§impl EngineEnum for VisibleCharactersBehavior
impl EngineEnum for VisibleCharactersBehavior
§impl FromGodot for VisibleCharactersBehavior
impl FromGodot for VisibleCharactersBehavior
§fn try_from_godot(
via: <VisibleCharactersBehavior as GodotConvert>::Via
) -> Result<VisibleCharactersBehavior, ConvertError>
fn try_from_godot( via: <VisibleCharactersBehavior as GodotConvert>::Via ) -> Result<VisibleCharactersBehavior, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibleCharactersBehavior
impl GodotConvert for VisibleCharactersBehavior
§impl Hash for VisibleCharactersBehavior
impl Hash for VisibleCharactersBehavior
§impl PartialEq for VisibleCharactersBehavior
impl PartialEq for VisibleCharactersBehavior
§fn eq(&self, other: &VisibleCharactersBehavior) -> bool
fn eq(&self, other: &VisibleCharactersBehavior) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VisibleCharactersBehavior
impl ToGodot for VisibleCharactersBehavior
§fn to_godot(&self) -> <VisibleCharactersBehavior as GodotConvert>::Via
fn to_godot(&self) -> <VisibleCharactersBehavior as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VisibleCharactersBehavior
impl Eq for VisibleCharactersBehavior
impl StructuralPartialEq for VisibleCharactersBehavior
Auto Trait Implementations§
impl Freeze for VisibleCharactersBehavior
impl RefUnwindSafe for VisibleCharactersBehavior
impl Send for VisibleCharactersBehavior
impl Sync for VisibleCharactersBehavior
impl Unpin for VisibleCharactersBehavior
impl UnwindSafe for VisibleCharactersBehavior
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more