Struct godot::engine::texture_layered::LayeredType
pub struct LayeredType { /* private fields */ }
Implementations§
§impl LayeredType
impl LayeredType
pub const TYPE_2D_ARRAY: LayeredType = _
pub const TYPE_2D_ARRAY: LayeredType = _
Godot enumerator name: LAYERED_TYPE_2D_ARRAY
pub const CUBEMAP: LayeredType = _
pub const CUBEMAP: LayeredType = _
Godot enumerator name: LAYERED_TYPE_CUBEMAP
pub const CUBEMAP_ARRAY: LayeredType = _
pub const CUBEMAP_ARRAY: LayeredType = _
Godot enumerator name: LAYERED_TYPE_CUBEMAP_ARRAY
Trait Implementations§
§impl Clone for LayeredType
impl Clone for LayeredType
§fn clone(&self) -> LayeredType
fn clone(&self) -> LayeredType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LayeredType
impl Debug for LayeredType
§impl EngineEnum for LayeredType
impl EngineEnum for LayeredType
§impl FromGodot for LayeredType
impl FromGodot for LayeredType
§fn try_from_godot(
via: <LayeredType as GodotConvert>::Via
) -> Result<LayeredType, ConvertError>
fn try_from_godot( via: <LayeredType as GodotConvert>::Via ) -> Result<LayeredType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LayeredType
impl GodotConvert for LayeredType
§impl Hash for LayeredType
impl Hash for LayeredType
§impl PartialEq for LayeredType
impl PartialEq for LayeredType
§fn eq(&self, other: &LayeredType) -> bool
fn eq(&self, other: &LayeredType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LayeredType
impl ToGodot for LayeredType
§fn to_godot(&self) -> <LayeredType as GodotConvert>::Via
fn to_godot(&self) -> <LayeredType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LayeredType
impl Eq for LayeredType
impl StructuralPartialEq for LayeredType
Auto Trait Implementations§
impl Freeze for LayeredType
impl RefUnwindSafe for LayeredType
impl Send for LayeredType
impl Sync for LayeredType
impl Unpin for LayeredType
impl UnwindSafe for LayeredType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more