Struct godot::engine::tile_set::TerrainMode
pub struct TerrainMode { /* private fields */ }
Implementations§
§impl TerrainMode
impl TerrainMode
pub const CORNERS_AND_SIDES: TerrainMode = _
pub const CORNERS_AND_SIDES: TerrainMode = _
Godot enumerator name: TERRAIN_MODE_MATCH_CORNERS_AND_SIDES
pub const CORNERS: TerrainMode = _
pub const CORNERS: TerrainMode = _
Godot enumerator name: TERRAIN_MODE_MATCH_CORNERS
pub const SIDES: TerrainMode = _
pub const SIDES: TerrainMode = _
Godot enumerator name: TERRAIN_MODE_MATCH_SIDES
Trait Implementations§
§impl Clone for TerrainMode
impl Clone for TerrainMode
§fn clone(&self) -> TerrainMode
fn clone(&self) -> TerrainMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TerrainMode
impl Debug for TerrainMode
§impl EngineEnum for TerrainMode
impl EngineEnum for TerrainMode
§impl FromGodot for TerrainMode
impl FromGodot for TerrainMode
§fn try_from_godot(
via: <TerrainMode as GodotConvert>::Via
) -> Result<TerrainMode, ConvertError>
fn try_from_godot( via: <TerrainMode as GodotConvert>::Via ) -> Result<TerrainMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TerrainMode
impl GodotConvert for TerrainMode
§impl Hash for TerrainMode
impl Hash for TerrainMode
§impl PartialEq for TerrainMode
impl PartialEq for TerrainMode
§fn eq(&self, other: &TerrainMode) -> bool
fn eq(&self, other: &TerrainMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TerrainMode
impl ToGodot for TerrainMode
§fn to_godot(&self) -> <TerrainMode as GodotConvert>::Via
fn to_godot(&self) -> <TerrainMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TerrainMode
impl Eq for TerrainMode
impl StructuralPartialEq for TerrainMode
Auto Trait Implementations§
impl Freeze for TerrainMode
impl RefUnwindSafe for TerrainMode
impl Send for TerrainMode
impl Sync for TerrainMode
impl Unpin for TerrainMode
impl UnwindSafe for TerrainMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more