pub struct TileShape { /* private fields */ }
Implementations§
§impl TileShape
impl TileShape
pub const HALF_OFFSET_SQUARE: TileShape = _
pub const HALF_OFFSET_SQUARE: TileShape = _
Godot enumerator name: TILE_SHAPE_HALF_OFFSET_SQUARE
Trait Implementations§
§impl EngineEnum for TileShape
impl EngineEnum for TileShape
§impl FromGodot for TileShape
impl FromGodot for TileShape
§fn try_from_godot(
via: <TileShape as GodotConvert>::Via
) -> Result<TileShape, ConvertError>
fn try_from_godot( via: <TileShape as GodotConvert>::Via ) -> Result<TileShape, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for TileShape
impl ToGodot for TileShape
§fn to_godot(&self) -> <TileShape as GodotConvert>::Via
fn to_godot(&self) -> <TileShape as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TileShape
impl Eq for TileShape
impl StructuralPartialEq for TileShape
Auto Trait Implementations§
impl Freeze for TileShape
impl RefUnwindSafe for TileShape
impl Send for TileShape
impl Sync for TileShape
impl Unpin for TileShape
impl UnwindSafe for TileShape
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more