Struct godot::engine::viewport::Msaa

pub struct Msaa { /* private fields */ }
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Godot enum name: MSAA.

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impl Msaa

pub const DISABLED: Msaa = _

Godot enumerator name: MSAA_DISABLED

pub const MSAA_2X: Msaa = _

pub const MSAA_4X: Msaa = _

pub const MSAA_8X: Msaa = _

pub const MAX: Msaa = _

Godot enumerator name: MSAA_MAX

Trait Implementations§

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impl Clone for Msaa

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fn clone(&self) -> Msaa

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Msaa

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Msaa

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fn try_from_ord(ord: i32) -> Option<Msaa>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn from_ord(ord: i32) -> Self

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impl FromGodot for Msaa

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fn try_from_godot( via: <Msaa as GodotConvert>::Via ) -> Result<Msaa, ConvertError>

Performs the conversion.
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fn from_godot(via: Self::Via) -> Self

⚠️ Performs the conversion. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Msaa

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for Msaa

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for Msaa

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const ENUMERATOR_COUNT: usize = 4usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for Msaa

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fn eq(&self, other: &Msaa) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for Msaa

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fn to_godot(&self) -> <Msaa as GodotConvert>::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> Self::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Msaa

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impl Eq for Msaa

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impl StructuralPartialEq for Msaa

Auto Trait Implementations§

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impl Freeze for Msaa

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impl RefUnwindSafe for Msaa

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impl Send for Msaa

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impl Sync for Msaa

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impl Unpin for Msaa

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impl UnwindSafe for Msaa

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.