Struct godot::engine::viewport::RenderInfoType
pub struct RenderInfoType { /* private fields */ }
Implementations§
§impl RenderInfoType
impl RenderInfoType
pub const VISIBLE: RenderInfoType = _
pub const VISIBLE: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_VISIBLE
pub const SHADOW: RenderInfoType = _
pub const SHADOW: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_SHADOW
pub const CANVAS: RenderInfoType = _
pub const CANVAS: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_CANVAS
pub const MAX: RenderInfoType = _
pub const MAX: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_MAX
Trait Implementations§
§impl Clone for RenderInfoType
impl Clone for RenderInfoType
§fn clone(&self) -> RenderInfoType
fn clone(&self) -> RenderInfoType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderInfoType
impl Debug for RenderInfoType
§impl EngineEnum for RenderInfoType
impl EngineEnum for RenderInfoType
§impl FromGodot for RenderInfoType
impl FromGodot for RenderInfoType
§fn try_from_godot(
via: <RenderInfoType as GodotConvert>::Via
) -> Result<RenderInfoType, ConvertError>
fn try_from_godot( via: <RenderInfoType as GodotConvert>::Via ) -> Result<RenderInfoType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RenderInfoType
impl GodotConvert for RenderInfoType
§impl Hash for RenderInfoType
impl Hash for RenderInfoType
§impl IndexEnum for RenderInfoType
impl IndexEnum for RenderInfoType
§impl PartialEq for RenderInfoType
impl PartialEq for RenderInfoType
§fn eq(&self, other: &RenderInfoType) -> bool
fn eq(&self, other: &RenderInfoType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for RenderInfoType
impl ToGodot for RenderInfoType
§fn to_godot(&self) -> <RenderInfoType as GodotConvert>::Via
fn to_godot(&self) -> <RenderInfoType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RenderInfoType
impl Eq for RenderInfoType
impl StructuralPartialEq for RenderInfoType
Auto Trait Implementations§
impl Freeze for RenderInfoType
impl RefUnwindSafe for RenderInfoType
impl Send for RenderInfoType
impl Sync for RenderInfoType
impl Unpin for RenderInfoType
impl UnwindSafe for RenderInfoType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more