Struct godot::engine::visual_shader::VaryingMode
pub struct VaryingMode { /* private fields */ }
Implementations§
§impl VaryingMode
impl VaryingMode
pub const VERTEX_TO_FRAG_LIGHT: VaryingMode = _
pub const VERTEX_TO_FRAG_LIGHT: VaryingMode = _
Godot enumerator name: VARYING_MODE_VERTEX_TO_FRAG_LIGHT
pub const FRAG_TO_LIGHT: VaryingMode = _
pub const FRAG_TO_LIGHT: VaryingMode = _
Godot enumerator name: VARYING_MODE_FRAG_TO_LIGHT
pub const MAX: VaryingMode = _
pub const MAX: VaryingMode = _
Godot enumerator name: VARYING_MODE_MAX
Trait Implementations§
§impl Clone for VaryingMode
impl Clone for VaryingMode
§fn clone(&self) -> VaryingMode
fn clone(&self) -> VaryingMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VaryingMode
impl Debug for VaryingMode
§impl EngineEnum for VaryingMode
impl EngineEnum for VaryingMode
§impl FromGodot for VaryingMode
impl FromGodot for VaryingMode
§fn try_from_godot(
via: <VaryingMode as GodotConvert>::Via
) -> Result<VaryingMode, ConvertError>
fn try_from_godot( via: <VaryingMode as GodotConvert>::Via ) -> Result<VaryingMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VaryingMode
impl GodotConvert for VaryingMode
§impl Hash for VaryingMode
impl Hash for VaryingMode
§impl IndexEnum for VaryingMode
impl IndexEnum for VaryingMode
§impl PartialEq for VaryingMode
impl PartialEq for VaryingMode
§fn eq(&self, other: &VaryingMode) -> bool
fn eq(&self, other: &VaryingMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VaryingMode
impl ToGodot for VaryingMode
§fn to_godot(&self) -> <VaryingMode as GodotConvert>::Via
fn to_godot(&self) -> <VaryingMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VaryingMode
impl Eq for VaryingMode
impl StructuralPartialEq for VaryingMode
Auto Trait Implementations§
impl Freeze for VaryingMode
impl RefUnwindSafe for VaryingMode
impl Send for VaryingMode
impl Sync for VaryingMode
impl Unpin for VaryingMode
impl UnwindSafe for VaryingMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more