Struct godot::engine::visual_shader_node_compare::Condition
pub struct Condition { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Condition
impl EngineEnum for Condition
§impl FromGodot for Condition
impl FromGodot for Condition
§fn try_from_godot(
via: <Condition as GodotConvert>::Via
) -> Result<Condition, ConvertError>
fn try_from_godot( via: <Condition as GodotConvert>::Via ) -> Result<Condition, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Condition
impl ToGodot for Condition
§fn to_godot(&self) -> <Condition as GodotConvert>::Via
fn to_godot(&self) -> <Condition as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Condition
impl Eq for Condition
impl StructuralPartialEq for Condition
Auto Trait Implementations§
impl Freeze for Condition
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more