Struct godot::engine::visual_shader_node_cubemap::Source
pub struct Source { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Source
impl EngineEnum for Source
§impl FromGodot for Source
impl FromGodot for Source
§fn try_from_godot(
via: <Source as GodotConvert>::Via
) -> Result<Source, ConvertError>
fn try_from_godot( via: <Source as GodotConvert>::Via ) -> Result<Source, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Source
impl ToGodot for Source
§fn to_godot(&self) -> <Source as GodotConvert>::Via
fn to_godot(&self) -> <Source as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Source
impl Eq for Source
impl StructuralPartialEq for Source
Auto Trait Implementations§
impl Freeze for Source
impl RefUnwindSafe for Source
impl Send for Source
impl Sync for Source
impl Unpin for Source
impl UnwindSafe for Source
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more