Struct godot::engine::visual_shader_node_parameter::Qualifier
pub struct Qualifier { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Qualifier
impl EngineEnum for Qualifier
§impl FromGodot for Qualifier
impl FromGodot for Qualifier
§fn try_from_godot(
via: <Qualifier as GodotConvert>::Via
) -> Result<Qualifier, ConvertError>
fn try_from_godot( via: <Qualifier as GodotConvert>::Via ) -> Result<Qualifier, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Qualifier
impl ToGodot for Qualifier
§fn to_godot(&self) -> <Qualifier as GodotConvert>::Via
fn to_godot(&self) -> <Qualifier as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Qualifier
impl Eq for Qualifier
impl StructuralPartialEq for Qualifier
Auto Trait Implementations§
impl Freeze for Qualifier
impl RefUnwindSafe for Qualifier
impl Send for Qualifier
impl Sync for Qualifier
impl Unpin for Qualifier
impl UnwindSafe for Qualifier
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more