Struct godot::engine::visual_shader_node_particle_emit::EmitFlags
pub struct EmitFlags { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for EmitFlags
impl EngineEnum for EmitFlags
§impl FromGodot for EmitFlags
impl FromGodot for EmitFlags
§fn try_from_godot(
via: <EmitFlags as GodotConvert>::Via
) -> Result<EmitFlags, ConvertError>
fn try_from_godot( via: <EmitFlags as GodotConvert>::Via ) -> Result<EmitFlags, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for EmitFlags
impl ToGodot for EmitFlags
§fn to_godot(&self) -> <EmitFlags as GodotConvert>::Via
fn to_godot(&self) -> <EmitFlags as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EmitFlags
impl Eq for EmitFlags
impl StructuralPartialEq for EmitFlags
Auto Trait Implementations§
impl Freeze for EmitFlags
impl RefUnwindSafe for EmitFlags
impl Send for EmitFlags
impl Sync for EmitFlags
impl Unpin for EmitFlags
impl UnwindSafe for EmitFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more