pub struct TextureFilter { /* private fields */ }
Implementations§
§impl TextureFilter
impl TextureFilter
pub const DEFAULT: TextureFilter = _
pub const DEFAULT: TextureFilter = _
Godot enumerator name: FILTER_DEFAULT
pub const NEAREST: TextureFilter = _
pub const NEAREST: TextureFilter = _
Godot enumerator name: FILTER_NEAREST
pub const LINEAR: TextureFilter = _
pub const LINEAR: TextureFilter = _
Godot enumerator name: FILTER_LINEAR
pub const NEAREST_MIPMAP: TextureFilter = _
pub const NEAREST_MIPMAP: TextureFilter = _
Godot enumerator name: FILTER_NEAREST_MIPMAP
pub const LINEAR_MIPMAP: TextureFilter = _
pub const LINEAR_MIPMAP: TextureFilter = _
Godot enumerator name: FILTER_LINEAR_MIPMAP
pub const NEAREST_MIPMAP_ANISOTROPIC: TextureFilter = _
pub const NEAREST_MIPMAP_ANISOTROPIC: TextureFilter = _
Godot enumerator name: FILTER_NEAREST_MIPMAP_ANISOTROPIC
pub const LINEAR_MIPMAP_ANISOTROPIC: TextureFilter = _
pub const LINEAR_MIPMAP_ANISOTROPIC: TextureFilter = _
Godot enumerator name: FILTER_LINEAR_MIPMAP_ANISOTROPIC
pub const MAX: TextureFilter = _
pub const MAX: TextureFilter = _
Godot enumerator name: FILTER_MAX
Trait Implementations§
§impl Clone for TextureFilter
impl Clone for TextureFilter
§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureFilter
impl Debug for TextureFilter
§impl EngineEnum for TextureFilter
impl EngineEnum for TextureFilter
§impl FromGodot for TextureFilter
impl FromGodot for TextureFilter
§fn try_from_godot(
via: <TextureFilter as GodotConvert>::Via
) -> Result<TextureFilter, ConvertError>
fn try_from_godot( via: <TextureFilter as GodotConvert>::Via ) -> Result<TextureFilter, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureFilter
impl GodotConvert for TextureFilter
§impl Hash for TextureFilter
impl Hash for TextureFilter
§impl IndexEnum for TextureFilter
impl IndexEnum for TextureFilter
§impl PartialEq for TextureFilter
impl PartialEq for TextureFilter
§fn eq(&self, other: &TextureFilter) -> bool
fn eq(&self, other: &TextureFilter) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TextureFilter
impl ToGodot for TextureFilter
§fn to_godot(&self) -> <TextureFilter as GodotConvert>::Via
fn to_godot(&self) -> <TextureFilter as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureFilter
impl Eq for TextureFilter
impl StructuralPartialEq for TextureFilter
Auto Trait Implementations§
impl Freeze for TextureFilter
impl RefUnwindSafe for TextureFilter
impl Send for TextureFilter
impl Sync for TextureFilter
impl Unpin for TextureFilter
impl UnwindSafe for TextureFilter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more