pub struct TextureType { /* private fields */ }
Implementations§
§impl TextureType
impl TextureType
pub const DATA: TextureType = _
pub const DATA: TextureType = _
Godot enumerator name: TYPE_DATA
pub const COLOR: TextureType = _
pub const COLOR: TextureType = _
Godot enumerator name: TYPE_COLOR
pub const NORMAL_MAP: TextureType = _
pub const NORMAL_MAP: TextureType = _
Godot enumerator name: TYPE_NORMAL_MAP
pub const ANISOTROPY: TextureType = _
pub const ANISOTROPY: TextureType = _
Godot enumerator name: TYPE_ANISOTROPY
pub const MAX: TextureType = _
pub const MAX: TextureType = _
Godot enumerator name: TYPE_MAX
Trait Implementations§
§impl Clone for TextureType
impl Clone for TextureType
§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureType
impl Debug for TextureType
§impl EngineEnum for TextureType
impl EngineEnum for TextureType
§impl FromGodot for TextureType
impl FromGodot for TextureType
§fn try_from_godot(
via: <TextureType as GodotConvert>::Via
) -> Result<TextureType, ConvertError>
fn try_from_godot( via: <TextureType as GodotConvert>::Via ) -> Result<TextureType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureType
impl GodotConvert for TextureType
§impl Hash for TextureType
impl Hash for TextureType
§impl IndexEnum for TextureType
impl IndexEnum for TextureType
§impl PartialEq for TextureType
impl PartialEq for TextureType
§fn eq(&self, other: &TextureType) -> bool
fn eq(&self, other: &TextureType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TextureType
impl ToGodot for TextureType
§fn to_godot(&self) -> <TextureType as GodotConvert>::Via
fn to_godot(&self) -> <TextureType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureType
impl Eq for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more