Struct godot::engine::visual_shader_node_vector_base::OpType
pub struct OpType { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for OpType
impl EngineEnum for OpType
§impl FromGodot for OpType
impl FromGodot for OpType
§fn try_from_godot(
via: <OpType as GodotConvert>::Via
) -> Result<OpType, ConvertError>
fn try_from_godot( via: <OpType as GodotConvert>::Via ) -> Result<OpType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for OpType
impl ToGodot for OpType
§fn to_godot(&self) -> <OpType as GodotConvert>::Via
fn to_godot(&self) -> <OpType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for OpType
impl Eq for OpType
impl StructuralPartialEq for OpType
Auto Trait Implementations§
impl Freeze for OpType
impl RefUnwindSafe for OpType
impl Send for OpType
impl Sync for OpType
impl Unpin for OpType
impl UnwindSafe for OpType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more