pub struct Mode { /* private fields */ }
Implementations§
§impl Mode
impl Mode
pub const FULLSCREEN: Mode = _
pub const FULLSCREEN: Mode = _
Godot enumerator name: MODE_FULLSCREEN
pub const EXCLUSIVE_FULLSCREEN: Mode = _
pub const EXCLUSIVE_FULLSCREEN: Mode = _
Godot enumerator name: MODE_EXCLUSIVE_FULLSCREEN
Trait Implementations§
§impl EngineEnum for Mode
impl EngineEnum for Mode
§impl FromGodot for Mode
impl FromGodot for Mode
§fn try_from_godot(
via: <Mode as GodotConvert>::Via
) -> Result<Mode, ConvertError>
fn try_from_godot( via: <Mode as GodotConvert>::Via ) -> Result<Mode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Mode
impl ToGodot for Mode
§fn to_godot(&self) -> <Mode as GodotConvert>::Via
fn to_godot(&self) -> <Mode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Mode
impl Eq for Mode
impl StructuralPartialEq for Mode
Auto Trait Implementations§
impl Freeze for Mode
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more