Struct godot::engine::xml_parser::NodeType
pub struct NodeType { /* private fields */ }
Implementations§
§impl NodeType
impl NodeType
pub const ELEMENT_END: NodeType = _
pub const ELEMENT_END: NodeType = _
Godot enumerator name: NODE_ELEMENT_END
Trait Implementations§
§impl EngineEnum for NodeType
impl EngineEnum for NodeType
§impl FromGodot for NodeType
impl FromGodot for NodeType
§fn try_from_godot(
via: <NodeType as GodotConvert>::Via
) -> Result<NodeType, ConvertError>
fn try_from_godot( via: <NodeType as GodotConvert>::Via ) -> Result<NodeType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for NodeType
impl ToGodot for NodeType
§fn to_godot(&self) -> <NodeType as GodotConvert>::Via
fn to_godot(&self) -> <NodeType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for NodeType
impl Eq for NodeType
impl StructuralPartialEq for NodeType
Auto Trait Implementations§
impl Freeze for NodeType
impl RefUnwindSafe for NodeType
impl Send for NodeType
impl Sync for NodeType
impl Unpin for NodeType
impl UnwindSafe for NodeType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more