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ElementType

Enum ElementType 

pub enum ElementType {
    Untyped,
    Builtin(VariantType),
    Class(ClassId),
    ScriptClass(ElementScript),
}
Expand description

Dynamic type information of Godot arrays and dictionaries.

Used in the following APIs:

While Rust’s type parameters and the Element trait in particular provide compile-time type information, this method exists for the purpose of RTTI (runtime type information). For example, AnyArray (which offers no static type) can be queried about the actual type of its elements.

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Untyped

Untyped array/dictionary that can contain any Variant.

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Builtin(VariantType)

Typed array with built-in type (e.g., Array<i64>, Array<GString>).

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Class(ClassId)

Typed array with class (e.g., Array<Gd<Node3D>>, Array<Gd<Resource>>).

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ScriptClass(ElementScript)

Typed array with a script-based class (e.g. GDScript class Enemy).

Arrays of this element type cannot be created directly in Rust code. They come into play when you have a GDScript with class_name MyClass, and then create a typed Array[MyClass] in GDScript. In Rust, these arrays can be represented with their native base class (the one mentioned in extends in GDScript), e.g. Array<Gd<RefCounted>>.

Implementations§

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impl ElementType

pub fn of<T>() -> ElementType
where T: Element,

Build element type info for a compile-time element T.

pub fn is_typed(&self) -> bool

True if this denotes a typed array/dictionary element.

Variant is considered untyped, every other type is typed.

pub fn variant_type(&self) -> VariantType

The VariantType corresponding to this element type.

pub fn class_id(&self) -> Option<ClassId>

The class ID, if this type is of type Class or ScriptClass.

Trait Implementations§

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impl Clone for ElementType

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fn clone(&self) -> ElementType

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ElementType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ElementType

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fn eq(&self, other: &ElementType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ElementType

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impl Eq for ElementType

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impl StructuralPartialEq for ElementType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.