Function export_range
pub fn export_range(
min: f64,
max: f64,
step: Option<f64>,
or_greater: bool,
or_less: bool,
exp: bool,
radians_as_degrees: bool,
degrees: bool,
hide_slider: bool,
suffix: Option<String>,
) -> PropertyHintInfoExpand description
Mark an exported numerical value to use the editor’s range UI.
You’ll never call this function itself, but will instead use the macro #[export(range=(...))], as below. The syntax is
very similar to Godot’s @export_range.
min, max, and step are f32 positional arguments, with step being optional and defaulting to 1.0. The rest of
the arguments can be written in any order. The symbols of type bool just need to have those symbols written, and those of type Option<T> will be written as {KEY}={VALUE}, e.g. suffix="px".
#[derive(GodotClass)]
#[class(init, base=Node)]
struct MyClassWithRangedValues {
#[export(range=(0.0, 400.0, 1.0, or_greater, suffix="px"))]
icon_width: i32,
#[export(range=(-180.0, 180.0, degrees))]
angle: f32,
}