Function try_save
pub fn try_save<T>(
obj: &Gd<T>,
path: impl AsArg<GString>,
) -> Result<(), IoError>
Expand description
Saves a Resource
-inheriting object into the file located at path
.
This function can fail if ResourceSaver
can’t save the resource to file, as it is a simplified version of
ResourceSaver::save()
. The underlying method can be used for more advances scenarios.
§Note
Target path must be presented in Godot-recognized format, mainly the ones beginning with res://
and user://
. Saving
to res://
is possible only when working with unexported project - after its export only user://
is viable.
§Example
use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Resource, init)]
struct SavedGame {
// Exported properties are saved in `.tres` files.
#[export]
level: u32
};
let save_state = SavedGame::new_gd();
let res = try_save(&save_state, "user://save.tres");
assert!(res.is_ok());