Function try_save
pub fn try_save<T>(
obj: &Gd<T>,
path: impl AsArg<GString>,
) -> Result<(), IoError>Expand description
Saves a Resource-inheriting object into the file located at path.
This function can fail if ResourceSaver can’t save the resource to file, as it is a simplified version of
ResourceSaver::save(). The underlying method can be used for more advances scenarios.
§Note
Target path must be presented in Godot-recognized format, mainly the ones beginning with res:// and user://. Saving
to res:// is possible only when working with unexported project - after its export only user:// is viable.
§Example
use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Resource, init)]
struct SavedGame {
// Exported properties are saved in `.tres` files.
#[export]
level: u32
};
let save_state = SavedGame::new_gd();
let res = try_save(&save_state, "user://save.tres");
assert!(res.is_ok());