Type Alias InitLevel Copy item path
Summary pub type InitLevel = InitLevel;
Expand description Stage of the Godot initialization process.
Godot’s initialization and deinitialization processes are split into multiple stages, like a stack. At each level,
a different amount of engine functionality is available. Deinitialization happens in reverse order.
See also:
enum InitLevel {
Core,
Servers,
Scene,
Editor,
}
First level loaded by Godot. Builtin types are available, classes are not.
Second level loaded by Godot. Only server classes and builtins are available.
Third level loaded by Godot. Most classes are available.
Fourth level loaded by Godot, only in the editor. All classes are available.
Trait Implementations Performs copy-assignment from
source
.
Read more Formats the value using the given formatter.
Read more Compares and returns the maximum of two values.
Read more Compares and returns the minimum of two values.
Read more Restrict a value to a certain interval.
Read more Tests for self
and other
values to be equal, and is used by ==
.
Tests for !=
. The default implementation is almost always sufficient,
and should not be overridden without very good reason.
This method returns an ordering between
self
and
other
values if one exists.
Read more Tests less than (for
self
and
other
) and is used by the
<
operator.
Read more Tests less than or equal to (for
self
and
other
) and is used by the
<=
operator.
Read more Tests greater than (for
self
and
other
) and is used by the
>
operator.
Read more Tests greater than or equal to (for
self
and
other
) and is used by
the
>=
operator.
Read more