Struct Hand
pub struct Hand { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Hand
impl EngineEnum for Hand
fn try_from_ord(ord: i32) -> Option<Hand>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<Hand>]
fn all_constants() -> &'static [EnumConstant<Hand>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Hand
impl FromGodot for Hand
§fn try_from_godot(
via: <Hand as GodotConvert>::Via,
) -> Result<Hand, ConvertError>
fn try_from_godot( via: <Hand as GodotConvert>::Via, ) -> Result<Hand, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Hand
impl Eq for Hand
impl StructuralPartialEq for Hand
Auto Trait Implementations§
impl Freeze for Hand
impl RefUnwindSafe for Hand
impl Send for Hand
impl Sync for Hand
impl Unpin for Hand
impl UnwindSafe for Hand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more