Struct StencilFlags
pub struct StencilFlags { /* private fields */ }
Implementations§
§impl StencilFlags
impl StencilFlags
pub const READ: StencilFlags
pub const READ: StencilFlags
Godot enumerator name: STENCIL_FLAG_READ
pub const WRITE: StencilFlags
pub const WRITE: StencilFlags
Godot enumerator name: STENCIL_FLAG_WRITE
pub const WRITE_DEPTH_FAIL: StencilFlags
pub const WRITE_DEPTH_FAIL: StencilFlags
Godot enumerator name: STENCIL_FLAG_WRITE_DEPTH_FAIL
Trait Implementations§
§impl Clone for StencilFlags
impl Clone for StencilFlags
§fn clone(&self) -> StencilFlags
fn clone(&self) -> StencilFlags
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StencilFlags
impl Debug for StencilFlags
§impl EngineEnum for StencilFlags
impl EngineEnum for StencilFlags
fn try_from_ord(ord: i32) -> Option<StencilFlags>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [StencilFlags]
fn values() -> &'static [StencilFlags]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<StencilFlags>]
fn all_constants() -> &'static [EnumConstant<StencilFlags>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for StencilFlags
impl FromGodot for StencilFlags
§fn try_from_godot(
via: <StencilFlags as GodotConvert>::Via,
) -> Result<StencilFlags, ConvertError>
fn try_from_godot( via: <StencilFlags as GodotConvert>::Via, ) -> Result<StencilFlags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for StencilFlags
impl GodotConvert for StencilFlags
§impl Hash for StencilFlags
impl Hash for StencilFlags
§impl PartialEq for StencilFlags
impl PartialEq for StencilFlags
§impl ToGodot for StencilFlags
impl ToGodot for StencilFlags
§fn to_godot(&self) -> <StencilFlags as GodotConvert>::Via
fn to_godot(&self) -> <StencilFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for StencilFlags
impl Eq for StencilFlags
impl StructuralPartialEq for StencilFlags
Auto Trait Implementations§
impl Freeze for StencilFlags
impl RefUnwindSafe for StencilFlags
impl Send for StencilFlags
impl Sync for StencilFlags
impl Unpin for StencilFlags
impl UnwindSafe for StencilFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more