Struct AccessibilityAction
pub struct AccessibilityAction { /* private fields */ }
Implementations§
§impl AccessibilityAction
impl AccessibilityAction
pub const CLICK: AccessibilityAction
pub const CLICK: AccessibilityAction
Godot enumerator name: ACTION_CLICK
pub const FOCUS: AccessibilityAction
pub const FOCUS: AccessibilityAction
Godot enumerator name: ACTION_FOCUS
pub const BLUR: AccessibilityAction
pub const BLUR: AccessibilityAction
Godot enumerator name: ACTION_BLUR
pub const COLLAPSE: AccessibilityAction
pub const COLLAPSE: AccessibilityAction
Godot enumerator name: ACTION_COLLAPSE
pub const EXPAND: AccessibilityAction
pub const EXPAND: AccessibilityAction
Godot enumerator name: ACTION_EXPAND
pub const DECREMENT: AccessibilityAction
pub const DECREMENT: AccessibilityAction
Godot enumerator name: ACTION_DECREMENT
pub const INCREMENT: AccessibilityAction
pub const INCREMENT: AccessibilityAction
Godot enumerator name: ACTION_INCREMENT
pub const HIDE_TOOLTIP: AccessibilityAction
pub const HIDE_TOOLTIP: AccessibilityAction
Godot enumerator name: ACTION_HIDE_TOOLTIP
pub const SHOW_TOOLTIP: AccessibilityAction
pub const SHOW_TOOLTIP: AccessibilityAction
Godot enumerator name: ACTION_SHOW_TOOLTIP
pub const SET_TEXT_SELECTION: AccessibilityAction
pub const SET_TEXT_SELECTION: AccessibilityAction
Godot enumerator name: ACTION_SET_TEXT_SELECTION
pub const REPLACE_SELECTED_TEXT: AccessibilityAction
pub const REPLACE_SELECTED_TEXT: AccessibilityAction
Godot enumerator name: ACTION_REPLACE_SELECTED_TEXT
pub const SCROLL_BACKWARD: AccessibilityAction
pub const SCROLL_BACKWARD: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_BACKWARD
pub const SCROLL_DOWN: AccessibilityAction
pub const SCROLL_DOWN: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_DOWN
pub const SCROLL_FORWARD: AccessibilityAction
pub const SCROLL_FORWARD: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_FORWARD
pub const SCROLL_LEFT: AccessibilityAction
pub const SCROLL_LEFT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_LEFT
pub const SCROLL_RIGHT: AccessibilityAction
pub const SCROLL_RIGHT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_RIGHT
pub const SCROLL_UP: AccessibilityAction
pub const SCROLL_UP: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_UP
pub const SCROLL_INTO_VIEW: AccessibilityAction
pub const SCROLL_INTO_VIEW: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_INTO_VIEW
pub const SCROLL_TO_POINT: AccessibilityAction
pub const SCROLL_TO_POINT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_TO_POINT
pub const SET_SCROLL_OFFSET: AccessibilityAction
pub const SET_SCROLL_OFFSET: AccessibilityAction
Godot enumerator name: ACTION_SET_SCROLL_OFFSET
pub const SET_VALUE: AccessibilityAction
pub const SET_VALUE: AccessibilityAction
Godot enumerator name: ACTION_SET_VALUE
pub const SHOW_CONTEXT_MENU: AccessibilityAction
pub const SHOW_CONTEXT_MENU: AccessibilityAction
Godot enumerator name: ACTION_SHOW_CONTEXT_MENU
pub const CUSTOM: AccessibilityAction
pub const CUSTOM: AccessibilityAction
Godot enumerator name: ACTION_CUSTOM
Trait Implementations§
§impl Clone for AccessibilityAction
impl Clone for AccessibilityAction
§fn clone(&self) -> AccessibilityAction
fn clone(&self) -> AccessibilityAction
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for AccessibilityAction
impl Debug for AccessibilityAction
§impl EngineEnum for AccessibilityAction
impl EngineEnum for AccessibilityAction
fn try_from_ord(ord: i32) -> Option<AccessibilityAction>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
EngineEnum::all_constants()
and EnumConstant::godot_name()
§fn values() -> &'static [AccessibilityAction]
fn values() -> &'static [AccessibilityAction]
§fn all_constants() -> &'static [EnumConstant<AccessibilityAction>]
fn all_constants() -> &'static [EnumConstant<AccessibilityAction>]
fn from_ord(ord: i32) -> Self
§impl FromGodot for AccessibilityAction
impl FromGodot for AccessibilityAction
§fn try_from_godot(
via: <AccessibilityAction as GodotConvert>::Via,
) -> Result<AccessibilityAction, ConvertError>
fn try_from_godot( via: <AccessibilityAction as GodotConvert>::Via, ) -> Result<AccessibilityAction, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.