Struct AccessibilityRole
pub struct AccessibilityRole { /* private fields */ }
Implementations§
§impl AccessibilityRole
impl AccessibilityRole
pub const UNKNOWN: AccessibilityRole
pub const UNKNOWN: AccessibilityRole
Godot enumerator name: ROLE_UNKNOWN
pub const DEFAULT_BUTTON: AccessibilityRole
pub const DEFAULT_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_DEFAULT_BUTTON
pub const AUDIO: AccessibilityRole
pub const AUDIO: AccessibilityRole
Godot enumerator name: ROLE_AUDIO
pub const VIDEO: AccessibilityRole
pub const VIDEO: AccessibilityRole
Godot enumerator name: ROLE_VIDEO
pub const STATIC_TEXT: AccessibilityRole
pub const STATIC_TEXT: AccessibilityRole
Godot enumerator name: ROLE_STATIC_TEXT
pub const CONTAINER: AccessibilityRole
pub const CONTAINER: AccessibilityRole
Godot enumerator name: ROLE_CONTAINER
pub const PANEL: AccessibilityRole
pub const PANEL: AccessibilityRole
Godot enumerator name: ROLE_PANEL
pub const BUTTON: AccessibilityRole
pub const BUTTON: AccessibilityRole
Godot enumerator name: ROLE_BUTTON
pub const LINK: AccessibilityRole
pub const LINK: AccessibilityRole
Godot enumerator name: ROLE_LINK
pub const CHECK_BOX: AccessibilityRole
pub const CHECK_BOX: AccessibilityRole
Godot enumerator name: ROLE_CHECK_BOX
pub const RADIO_BUTTON: AccessibilityRole
pub const RADIO_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_RADIO_BUTTON
pub const CHECK_BUTTON: AccessibilityRole
pub const CHECK_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_CHECK_BUTTON
pub const SCROLL_BAR: AccessibilityRole
pub const SCROLL_BAR: AccessibilityRole
Godot enumerator name: ROLE_SCROLL_BAR
pub const SCROLL_VIEW: AccessibilityRole
pub const SCROLL_VIEW: AccessibilityRole
Godot enumerator name: ROLE_SCROLL_VIEW
pub const SPLITTER: AccessibilityRole
pub const SPLITTER: AccessibilityRole
Godot enumerator name: ROLE_SPLITTER
pub const SLIDER: AccessibilityRole
pub const SLIDER: AccessibilityRole
Godot enumerator name: ROLE_SLIDER
pub const SPIN_BUTTON: AccessibilityRole
pub const SPIN_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_SPIN_BUTTON
pub const PROGRESS_INDICATOR: AccessibilityRole
pub const PROGRESS_INDICATOR: AccessibilityRole
Godot enumerator name: ROLE_PROGRESS_INDICATOR
pub const TEXT_FIELD: AccessibilityRole
pub const TEXT_FIELD: AccessibilityRole
Godot enumerator name: ROLE_TEXT_FIELD
pub const MULTILINE_TEXT_FIELD: AccessibilityRole
pub const MULTILINE_TEXT_FIELD: AccessibilityRole
Godot enumerator name: ROLE_MULTILINE_TEXT_FIELD
pub const COLOR_PICKER: AccessibilityRole
pub const COLOR_PICKER: AccessibilityRole
Godot enumerator name: ROLE_COLOR_PICKER
pub const TABLE: AccessibilityRole
pub const TABLE: AccessibilityRole
Godot enumerator name: ROLE_TABLE
pub const CELL: AccessibilityRole
pub const CELL: AccessibilityRole
Godot enumerator name: ROLE_CELL
pub const ROW: AccessibilityRole
pub const ROW: AccessibilityRole
Godot enumerator name: ROLE_ROW
pub const ROW_GROUP: AccessibilityRole
pub const ROW_GROUP: AccessibilityRole
Godot enumerator name: ROLE_ROW_GROUP
pub const ROW_HEADER: AccessibilityRole
pub const ROW_HEADER: AccessibilityRole
Godot enumerator name: ROLE_ROW_HEADER
pub const COLUMN_HEADER: AccessibilityRole
pub const COLUMN_HEADER: AccessibilityRole
Godot enumerator name: ROLE_COLUMN_HEADER
pub const TREE: AccessibilityRole
pub const TREE: AccessibilityRole
Godot enumerator name: ROLE_TREE
pub const TREE_ITEM: AccessibilityRole
pub const TREE_ITEM: AccessibilityRole
Godot enumerator name: ROLE_TREE_ITEM
pub const LIST: AccessibilityRole
pub const LIST: AccessibilityRole
Godot enumerator name: ROLE_LIST
pub const LIST_ITEM: AccessibilityRole
pub const LIST_ITEM: AccessibilityRole
Godot enumerator name: ROLE_LIST_ITEM
pub const LIST_BOX: AccessibilityRole
pub const LIST_BOX: AccessibilityRole
Godot enumerator name: ROLE_LIST_BOX
pub const LIST_BOX_OPTION: AccessibilityRole
pub const LIST_BOX_OPTION: AccessibilityRole
Godot enumerator name: ROLE_LIST_BOX_OPTION
pub const TAB_BAR: AccessibilityRole
pub const TAB_BAR: AccessibilityRole
Godot enumerator name: ROLE_TAB_BAR
pub const TAB: AccessibilityRole
pub const TAB: AccessibilityRole
Godot enumerator name: ROLE_TAB
pub const TAB_PANEL: AccessibilityRole
pub const TAB_PANEL: AccessibilityRole
Godot enumerator name: ROLE_TAB_PANEL
pub const MENU_BAR: AccessibilityRole
pub const MENU_BAR: AccessibilityRole
Godot enumerator name: ROLE_MENU_BAR
pub const MENU: AccessibilityRole
pub const MENU: AccessibilityRole
Godot enumerator name: ROLE_MENU
pub const MENU_ITEM: AccessibilityRole
pub const MENU_ITEM: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM
pub const MENU_ITEM_CHECK_BOX: AccessibilityRole
pub const MENU_ITEM_CHECK_BOX: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM_CHECK_BOX
pub const MENU_ITEM_RADIO: AccessibilityRole
pub const MENU_ITEM_RADIO: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM_RADIO
pub const IMAGE: AccessibilityRole
pub const IMAGE: AccessibilityRole
Godot enumerator name: ROLE_IMAGE
pub const WINDOW: AccessibilityRole
pub const WINDOW: AccessibilityRole
Godot enumerator name: ROLE_WINDOW
pub const TITLE_BAR: AccessibilityRole
pub const TITLE_BAR: AccessibilityRole
Godot enumerator name: ROLE_TITLE_BAR
pub const DIALOG: AccessibilityRole
pub const DIALOG: AccessibilityRole
Godot enumerator name: ROLE_DIALOG
pub const TOOLTIP: AccessibilityRole
pub const TOOLTIP: AccessibilityRole
Godot enumerator name: ROLE_TOOLTIP
Trait Implementations§
§impl Clone for AccessibilityRole
impl Clone for AccessibilityRole
§fn clone(&self) -> AccessibilityRole
fn clone(&self) -> AccessibilityRole
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for AccessibilityRole
impl Debug for AccessibilityRole
§impl EngineEnum for AccessibilityRole
impl EngineEnum for AccessibilityRole
fn try_from_ord(ord: i32) -> Option<AccessibilityRole>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
EngineEnum::all_constants()
and EnumConstant::godot_name()
§fn values() -> &'static [AccessibilityRole]
fn values() -> &'static [AccessibilityRole]
§fn all_constants() -> &'static [EnumConstant<AccessibilityRole>]
fn all_constants() -> &'static [EnumConstant<AccessibilityRole>]
fn from_ord(ord: i32) -> Self
§impl FromGodot for AccessibilityRole
impl FromGodot for AccessibilityRole
§fn try_from_godot(
via: <AccessibilityRole as GodotConvert>::Via,
) -> Result<AccessibilityRole, ConvertError>
fn try_from_godot( via: <AccessibilityRole as GodotConvert>::Via, ) -> Result<AccessibilityRole, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.