Struct ResultStatus
pub struct ResultStatus { /* private fields */ }
Implementations§
§impl ResultStatus
impl ResultStatus
pub const RUNNING: ResultStatus
pub const RUNNING: ResultStatus
Godot enumerator name: RESULT_RUNNING
pub const FINISHED: ResultStatus
pub const FINISHED: ResultStatus
Godot enumerator name: RESULT_FINISHED
pub const CANCELLED: ResultStatus
pub const CANCELLED: ResultStatus
Godot enumerator name: RESULT_CANCELLED
Trait Implementations§
§impl Clone for ResultStatus
impl Clone for ResultStatus
§fn clone(&self) -> ResultStatus
fn clone(&self) -> ResultStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ResultStatus
impl Debug for ResultStatus
§impl EngineEnum for ResultStatus
impl EngineEnum for ResultStatus
fn try_from_ord(ord: i32) -> Option<ResultStatus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ResultStatus]
fn values() -> &'static [ResultStatus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ResultStatus>]
fn all_constants() -> &'static [EnumConstant<ResultStatus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ResultStatus
impl FromGodot for ResultStatus
§fn try_from_godot(
via: <ResultStatus as GodotConvert>::Via,
) -> Result<ResultStatus, ConvertError>
fn try_from_godot( via: <ResultStatus as GodotConvert>::Via, ) -> Result<ResultStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ResultStatus
impl GodotConvert for ResultStatus
§impl Hash for ResultStatus
impl Hash for ResultStatus
§impl PartialEq for ResultStatus
impl PartialEq for ResultStatus
§impl ToGodot for ResultStatus
impl ToGodot for ResultStatus
§fn to_godot(&self) -> <ResultStatus as GodotConvert>::Via
fn to_godot(&self) -> <ResultStatus as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ResultStatus
impl Eq for ResultStatus
impl StructuralPartialEq for ResultStatus
Auto Trait Implementations§
impl Freeze for ResultStatus
impl RefUnwindSafe for ResultStatus
impl Send for ResultStatus
impl Sync for ResultStatus
impl Unpin for ResultStatus
impl UnwindSafe for ResultStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more