Struct SessionState
pub struct SessionState { /* private fields */ }
Implementations§
§impl SessionState
impl SessionState
pub const UNKNOWN: SessionState
pub const UNKNOWN: SessionState
Godot enumerator name: SESSION_STATE_UNKNOWN
pub const IDLE: SessionState
pub const IDLE: SessionState
Godot enumerator name: SESSION_STATE_IDLE
pub const READY: SessionState
pub const READY: SessionState
Godot enumerator name: SESSION_STATE_READY
pub const SYNCHRONIZED: SessionState
pub const SYNCHRONIZED: SessionState
Godot enumerator name: SESSION_STATE_SYNCHRONIZED
pub const VISIBLE: SessionState
pub const VISIBLE: SessionState
Godot enumerator name: SESSION_STATE_VISIBLE
pub const FOCUSED: SessionState
pub const FOCUSED: SessionState
Godot enumerator name: SESSION_STATE_FOCUSED
pub const STOPPING: SessionState
pub const STOPPING: SessionState
Godot enumerator name: SESSION_STATE_STOPPING
pub const LOSS_PENDING: SessionState
pub const LOSS_PENDING: SessionState
Godot enumerator name: SESSION_STATE_LOSS_PENDING
pub const EXITING: SessionState
pub const EXITING: SessionState
Godot enumerator name: SESSION_STATE_EXITING
Trait Implementations§
§impl Clone for SessionState
impl Clone for SessionState
§fn clone(&self) -> SessionState
fn clone(&self) -> SessionState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SessionState
impl Debug for SessionState
§impl EngineEnum for SessionState
impl EngineEnum for SessionState
fn try_from_ord(ord: i32) -> Option<SessionState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [SessionState]
fn values() -> &'static [SessionState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<SessionState>]
fn all_constants() -> &'static [EnumConstant<SessionState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for SessionState
impl FromGodot for SessionState
§fn try_from_godot(
via: <SessionState as GodotConvert>::Via,
) -> Result<SessionState, ConvertError>
fn try_from_godot( via: <SessionState as GodotConvert>::Via, ) -> Result<SessionState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SessionState
impl GodotConvert for SessionState
§impl Hash for SessionState
impl Hash for SessionState
§impl PartialEq for SessionState
impl PartialEq for SessionState
§impl ToGodot for SessionState
impl ToGodot for SessionState
§fn to_godot(&self) -> <SessionState as GodotConvert>::Via
fn to_godot(&self) -> <SessionState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SessionState
impl Eq for SessionState
impl StructuralPartialEq for SessionState
Auto Trait Implementations§
impl Freeze for SessionState
impl RefUnwindSafe for SessionState
impl Send for SessionState
impl Sync for SessionState
impl Unpin for SessionState
impl UnwindSafe for SessionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more