Struct Features
pub struct Features { /* private fields */ }
Implementations§
§impl Features
impl Features
pub const METALFX_SPATIAL: Features
pub const METALFX_SPATIAL: Features
Godot enumerator name: SUPPORTS_METALFX_SPATIAL
pub const METALFX_TEMPORAL: Features
pub const METALFX_TEMPORAL: Features
Godot enumerator name: SUPPORTS_METALFX_TEMPORAL
pub const BUFFER_DEVICE_ADDRESS: Features
pub const BUFFER_DEVICE_ADDRESS: Features
Godot enumerator name: SUPPORTS_BUFFER_DEVICE_ADDRESS
pub const IMAGE_ATOMIC_32_BIT: Features
pub const IMAGE_ATOMIC_32_BIT: Features
Godot enumerator name: SUPPORTS_IMAGE_ATOMIC_32_BIT
Trait Implementations§
§impl EngineEnum for Features
impl EngineEnum for Features
fn try_from_ord(ord: i32) -> Option<Features>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<Features>]
fn all_constants() -> &'static [EnumConstant<Features>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Features
impl FromGodot for Features
§fn try_from_godot(
via: <Features as GodotConvert>::Via,
) -> Result<Features, ConvertError>
fn try_from_godot( via: <Features as GodotConvert>::Via, ) -> Result<Features, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Features
impl ToGodot for Features
§fn to_godot(&self) -> <Features as GodotConvert>::Via
fn to_godot(&self) -> <Features as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Features
impl Eq for Features
impl StructuralPartialEq for Features
Auto Trait Implementations§
impl Freeze for Features
impl RefUnwindSafe for Features
impl Send for Features
impl Sync for Features
impl Unpin for Features
impl UnwindSafe for Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more