Struct VrsTextureFormat
pub struct VrsTextureFormat { /* private fields */ }
Expand description
Godot enum name: VRSTextureFormat
.
Implementations§
§impl VrsTextureFormat
impl VrsTextureFormat
pub const UNIFIED: VrsTextureFormat
pub const UNIFIED: VrsTextureFormat
Godot enumerator name: XR_VRS_TEXTURE_FORMAT_UNIFIED
pub const FRAGMENT_SHADING_RATE: VrsTextureFormat
pub const FRAGMENT_SHADING_RATE: VrsTextureFormat
Godot enumerator name: XR_VRS_TEXTURE_FORMAT_FRAGMENT_SHADING_RATE
pub const FRAGMENT_DENSITY_MAP: VrsTextureFormat
pub const FRAGMENT_DENSITY_MAP: VrsTextureFormat
Godot enumerator name: XR_VRS_TEXTURE_FORMAT_FRAGMENT_DENSITY_MAP
Trait Implementations§
§impl Clone for VrsTextureFormat
impl Clone for VrsTextureFormat
§fn clone(&self) -> VrsTextureFormat
fn clone(&self) -> VrsTextureFormat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VrsTextureFormat
impl Debug for VrsTextureFormat
§impl EngineEnum for VrsTextureFormat
impl EngineEnum for VrsTextureFormat
fn try_from_ord(ord: i32) -> Option<VrsTextureFormat>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [VrsTextureFormat]
fn values() -> &'static [VrsTextureFormat]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<VrsTextureFormat>]
fn all_constants() -> &'static [EnumConstant<VrsTextureFormat>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for VrsTextureFormat
impl FromGodot for VrsTextureFormat
§fn try_from_godot(
via: <VrsTextureFormat as GodotConvert>::Via,
) -> Result<VrsTextureFormat, ConvertError>
fn try_from_godot( via: <VrsTextureFormat as GodotConvert>::Via, ) -> Result<VrsTextureFormat, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VrsTextureFormat
impl GodotConvert for VrsTextureFormat
§impl Hash for VrsTextureFormat
impl Hash for VrsTextureFormat
§impl PartialEq for VrsTextureFormat
impl PartialEq for VrsTextureFormat
§impl ToGodot for VrsTextureFormat
impl ToGodot for VrsTextureFormat
§fn to_godot(&self) -> <VrsTextureFormat as GodotConvert>::Via
fn to_godot(&self) -> <VrsTextureFormat as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VrsTextureFormat
impl Eq for VrsTextureFormat
impl StructuralPartialEq for VrsTextureFormat
Auto Trait Implementations§
impl Freeze for VrsTextureFormat
impl RefUnwindSafe for VrsTextureFormat
impl Send for VrsTextureFormat
impl Sync for VrsTextureFormat
impl Unpin for VrsTextureFormat
impl UnwindSafe for VrsTextureFormat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more