Struct CompressionLevel
pub struct CompressionLevel { /* private fields */ }
Implementations§
§impl CompressionLevel
impl CompressionLevel
pub const DEFAULT: CompressionLevel
pub const DEFAULT: CompressionLevel
Godot enumerator name: COMPRESSION_DEFAULT
pub const NONE: CompressionLevel
pub const NONE: CompressionLevel
Godot enumerator name: COMPRESSION_NONE
pub const FAST: CompressionLevel
pub const FAST: CompressionLevel
Godot enumerator name: COMPRESSION_FAST
pub const BEST: CompressionLevel
pub const BEST: CompressionLevel
Godot enumerator name: COMPRESSION_BEST
Trait Implementations§
§impl Clone for CompressionLevel
impl Clone for CompressionLevel
§fn clone(&self) -> CompressionLevel
fn clone(&self) -> CompressionLevel
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CompressionLevel
impl Debug for CompressionLevel
§impl EngineEnum for CompressionLevel
impl EngineEnum for CompressionLevel
fn try_from_ord(ord: i32) -> Option<CompressionLevel>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [CompressionLevel]
fn values() -> &'static [CompressionLevel]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<CompressionLevel>]
fn all_constants() -> &'static [EnumConstant<CompressionLevel>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for CompressionLevel
impl FromGodot for CompressionLevel
§fn try_from_godot(
via: <CompressionLevel as GodotConvert>::Via,
) -> Result<CompressionLevel, ConvertError>
fn try_from_godot( via: <CompressionLevel as GodotConvert>::Via, ) -> Result<CompressionLevel, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CompressionLevel
impl GodotConvert for CompressionLevel
§impl Hash for CompressionLevel
impl Hash for CompressionLevel
§impl PartialEq for CompressionLevel
impl PartialEq for CompressionLevel
§impl ToGodot for CompressionLevel
impl ToGodot for CompressionLevel
§fn to_godot(&self) -> <CompressionLevel as GodotConvert>::Via
fn to_godot(&self) -> <CompressionLevel as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CompressionLevel
impl Eq for CompressionLevel
impl StructuralPartialEq for CompressionLevel
Auto Trait Implementations§
impl Freeze for CompressionLevel
impl RefUnwindSafe for CompressionLevel
impl Send for CompressionLevel
impl Sync for CompressionLevel
impl Unpin for CompressionLevel
impl UnwindSafe for CompressionLevel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more