Trait WithBaseField
pub trait WithBaseField: GodotClass<Declarer = DeclUser> + Bounds {
// Required method
fn to_gd(&self) -> Gd<Self>;
// Provided methods
fn base(&self) -> BaseRef<'_, Self> { ... }
fn base_mut(&mut self) -> BaseMut<'_, Self> { ... }
fn run_deferred<F>(&mut self, mut_self_method: F)
where F: FnOnce(&mut Self) + 'static { ... }
fn run_deferred_gd<F>(&mut self, gd_function: F)
where F: FnOnce(Gd<Self>) + 'static { ... }
}
Expand description
Trait that is automatically implemented for user classes containing a Base<T>
field.
Gives direct access to the containing Gd<Self>
from self
.
§Usage as a bound
In order to call base()
or base_mut()
within a function or on a type you define, you need a WithBaseField<Base = T>
bound,
where T
is the base class of your type.
fn some_fn<T>(value: &T)
where
T: WithBaseField<Base = Node3D>,
{
let base = value.base();
let pos = base.get_position();
}
Required Methods§
fn to_gd(&self) -> Gd<Self>
fn to_gd(&self) -> Gd<Self>
Returns the Gd
pointer containing this object.
This is intended to be stored or passed to engine methods. You cannot call bind()
or bind_mut()
on it, while the method
calling to_gd()
is still running; that would lead to a double borrow panic.
§Panics
If called during initialization (the init()
function or Gd::from_init_fn()
). Use Base::to_init_gd()
instead.
Provided Methods§
fn base(&self) -> BaseRef<'_, Self>
fn base(&self) -> BaseRef<'_, Self>
Returns a shared reference guard, suitable for calling &self
engine methods on this object.
Holding a shared guard prevents other code paths from obtaining a mutable reference to self
, as such it is recommended to drop the
guard as soon as you no longer need it.
§Examples
use godot::prelude::*;
#[derive(GodotClass)]
#[class(init, base=Node)]
struct MyClass {
base: Base<Node>,
}
#[godot_api]
impl INode for MyClass {
fn process(&mut self, _delta: f32) {
let name = self.base().get_name();
godot_print!("name is {name}");
}
}
However, we cannot call methods that require &mut Base
, such as
Node::add_child()
.
use godot::prelude::*;
#[derive(GodotClass)]
#[class(init, base = Node)]
struct MyClass {
/// base: Base<Node>,
}
#[godot_api]
impl INode for MyClass {
fn process(&mut self, _delta: f32) {
let node = Node::new_alloc();
// fails because `add_child` requires a mutable reference.
self.base().add_child(&node);
}
}
For this, use base_mut()
instead.
fn base_mut(&mut self) -> BaseMut<'_, Self>
fn base_mut(&mut self) -> BaseMut<'_, Self>
Returns an exclusive reference guard, suitable for calling &self
/&mut self
engine methods on this object.
This method will allow you to call back into the same object from Godot – something that to_gd()
does not allow.
You have to keep the BaseMut
guard bound for the entire duration the engine might re-enter a function of your class. The guard
temporarily absorbs the &mut self
reference, which allows for an additional exclusive (mutable) reference to be acquired.
Holding an exclusive guard prevents other code paths from obtaining any reference to self
, as such it is recommended to drop the
guard as soon as you no longer need it.
§Examples
#[derive(GodotClass)]
#[class(init, base = Node)]
struct MyClass {
base: Base<Node>,
}
#[godot_api]
impl INode for MyClass {
fn process(&mut self, _delta: f32) {
let node = Node::new_alloc();
self.base_mut().add_child(&node);
}
}
We can call back into self
through Godot:
#[derive(GodotClass)]
#[class(init, base=Node)]
struct MyClass {
base: Base<Node>,
}
#[godot_api]
impl INode for MyClass {
fn process(&mut self, _delta: f32) {
self.base_mut().call("other_method", &[]);
}
}
#[godot_api]
impl MyClass {
#[func]
fn other_method(&mut self) {}
}
Rust’s borrow checking rules are enforced if you try to overlap base_mut()
calls:
// error[E0499]: cannot borrow `*self` as mutable more than once at a time
fn method(&mut self) {
let mut a = self.base_mut();
// ---- first mutable borrow occurs here
let mut b = self.base_mut();
// ^^^^ second mutable borrow occurs here
}
fn run_deferred<F>(&mut self, mut_self_method: F)where
F: FnOnce(&mut Self) + 'static,
fn run_deferred<F>(&mut self, mut_self_method: F)where
F: FnOnce(&mut Self) + 'static,
Defers the given closure to run during idle time.
This is a type-safe alternative to Object::call_deferred()
. The closure receives
&mut Self
allowing direct access to Rust fields and methods.
See also Gd::run_deferred()
to defer logic outside of self
.
§Panics
If called outside the main thread.
fn run_deferred_gd<F>(&mut self, gd_function: F)
fn run_deferred_gd<F>(&mut self, gd_function: F)
Defers the given closure to run during idle time.
This is a type-safe alternative to Object::call_deferred()
. The closure receives
Gd<Self>
, which can be used to call engine methods or bind()
/bind_mut()
to access the Rust object.
See also Gd::run_deferred_gd()
to defer logic outside of self
.
§Panics
If called outside the main thread.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.