Struct CellShape
pub struct CellShape { /* private fields */ }Implementations§
§impl CellShape
impl CellShape
pub const ISOMETRIC_RIGHT: CellShape
pub const ISOMETRIC_RIGHT: CellShape
Godot enumerator name: CELL_SHAPE_ISOMETRIC_RIGHT
pub const ISOMETRIC_DOWN: CellShape
pub const ISOMETRIC_DOWN: CellShape
Godot enumerator name: CELL_SHAPE_ISOMETRIC_DOWN
Trait Implementations§
§impl EngineEnum for CellShape
impl EngineEnum for CellShape
§impl Export for CellShape
impl Export for CellShape
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for CellShape
impl FromGodot for CellShape
§fn try_from_godot(
via: <CellShape as GodotConvert>::Via,
) -> Result<CellShape, ConvertError>
fn try_from_godot( via: <CellShape as GodotConvert>::Via, ) -> Result<CellShape, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for CellShape
impl ToGodot for CellShape
§fn to_godot(&self) -> <CellShape as GodotConvert>::Via
fn to_godot(&self) -> <CellShape as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for CellShape
impl Var for CellShape
fn get_property(&self) -> <CellShape as GodotConvert>::Via
fn set_property(&mut self, value: <CellShape as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for CellShape
impl Eq for CellShape
impl StructuralPartialEq for CellShape
Auto Trait Implementations§
impl Freeze for CellShape
impl RefUnwindSafe for CellShape
impl Send for CellShape
impl Sync for CellShape
impl Unpin for CellShape
impl UnwindSafe for CellShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more