Struct DrawMode
pub struct DrawMode { /* private fields */ }Implementations§
§impl DrawMode
impl DrawMode
pub const HOVER_PRESSED: DrawMode
pub const HOVER_PRESSED: DrawMode
Godot enumerator name: DRAW_HOVER_PRESSED
Trait Implementations§
§impl EngineEnum for DrawMode
impl EngineEnum for DrawMode
§impl Export for DrawMode
impl Export for DrawMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for DrawMode
impl FromGodot for DrawMode
§fn try_from_godot(
via: <DrawMode as GodotConvert>::Via,
) -> Result<DrawMode, ConvertError>
fn try_from_godot( via: <DrawMode as GodotConvert>::Via, ) -> Result<DrawMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for DrawMode
impl ToGodot for DrawMode
§fn to_godot(&self) -> <DrawMode as GodotConvert>::Via
fn to_godot(&self) -> <DrawMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for DrawMode
impl Var for DrawMode
fn get_property(&self) -> <DrawMode as GodotConvert>::Via
fn set_property(&mut self, value: <DrawMode as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for DrawMode
impl Eq for DrawMode
impl StructuralPartialEq for DrawMode
Auto Trait Implementations§
impl Freeze for DrawMode
impl RefUnwindSafe for DrawMode
impl Send for DrawMode
impl Sync for DrawMode
impl Unpin for DrawMode
impl UnwindSafe for DrawMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more