Struct TextureParam
pub struct TextureParam { /* private fields */ }Implementations§
§impl TextureParam
impl TextureParam
pub const ALBEDO: TextureParam
pub const ALBEDO: TextureParam
Godot enumerator name: TEXTURE_ALBEDO
pub const METALLIC: TextureParam
pub const METALLIC: TextureParam
Godot enumerator name: TEXTURE_METALLIC
pub const ROUGHNESS: TextureParam
pub const ROUGHNESS: TextureParam
Godot enumerator name: TEXTURE_ROUGHNESS
pub const EMISSION: TextureParam
pub const EMISSION: TextureParam
Godot enumerator name: TEXTURE_EMISSION
pub const NORMAL: TextureParam
pub const NORMAL: TextureParam
Godot enumerator name: TEXTURE_NORMAL
pub const BENT_NORMAL: TextureParam
pub const BENT_NORMAL: TextureParam
Godot enumerator name: TEXTURE_BENT_NORMAL
pub const RIM: TextureParam
pub const RIM: TextureParam
Godot enumerator name: TEXTURE_RIM
pub const CLEARCOAT: TextureParam
pub const CLEARCOAT: TextureParam
Godot enumerator name: TEXTURE_CLEARCOAT
pub const FLOWMAP: TextureParam
pub const FLOWMAP: TextureParam
Godot enumerator name: TEXTURE_FLOWMAP
pub const AMBIENT_OCCLUSION: TextureParam
pub const AMBIENT_OCCLUSION: TextureParam
Godot enumerator name: TEXTURE_AMBIENT_OCCLUSION
pub const HEIGHTMAP: TextureParam
pub const HEIGHTMAP: TextureParam
Godot enumerator name: TEXTURE_HEIGHTMAP
pub const SUBSURFACE_SCATTERING: TextureParam
pub const SUBSURFACE_SCATTERING: TextureParam
Godot enumerator name: TEXTURE_SUBSURFACE_SCATTERING
pub const SUBSURFACE_TRANSMITTANCE: TextureParam
pub const SUBSURFACE_TRANSMITTANCE: TextureParam
Godot enumerator name: TEXTURE_SUBSURFACE_TRANSMITTANCE
pub const BACKLIGHT: TextureParam
pub const BACKLIGHT: TextureParam
Godot enumerator name: TEXTURE_BACKLIGHT
pub const REFRACTION: TextureParam
pub const REFRACTION: TextureParam
Godot enumerator name: TEXTURE_REFRACTION
pub const DETAIL_MASK: TextureParam
pub const DETAIL_MASK: TextureParam
Godot enumerator name: TEXTURE_DETAIL_MASK
pub const DETAIL_ALBEDO: TextureParam
pub const DETAIL_ALBEDO: TextureParam
Godot enumerator name: TEXTURE_DETAIL_ALBEDO
pub const DETAIL_NORMAL: TextureParam
pub const DETAIL_NORMAL: TextureParam
Godot enumerator name: TEXTURE_DETAIL_NORMAL
pub const ORM: TextureParam
pub const ORM: TextureParam
Godot enumerator name: TEXTURE_ORM
pub const MAX: TextureParam
pub const MAX: TextureParam
Godot enumerator name: TEXTURE_MAX
Trait Implementations§
§impl Clone for TextureParam
impl Clone for TextureParam
§fn clone(&self) -> TextureParam
fn clone(&self) -> TextureParam
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for TextureParam
impl Debug for TextureParam
§impl EngineEnum for TextureParam
impl EngineEnum for TextureParam
fn try_from_ord(ord: i32) -> Option<TextureParam>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [TextureParam]
fn values() -> &'static [TextureParam]
§fn all_constants() -> &'static [EnumConstant<TextureParam>]
fn all_constants() -> &'static [EnumConstant<TextureParam>]
fn from_ord(ord: i32) -> Self
§impl Export for TextureParam
impl Export for TextureParam
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for TextureParam
impl FromGodot for TextureParam
§fn try_from_godot(
via: <TextureParam as GodotConvert>::Via,
) -> Result<TextureParam, ConvertError>
fn try_from_godot( via: <TextureParam as GodotConvert>::Via, ) -> Result<TextureParam, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureParam
impl GodotConvert for TextureParam
§impl Hash for TextureParam
impl Hash for TextureParam
§impl IndexEnum for TextureParam
impl IndexEnum for TextureParam
§impl PartialEq for TextureParam
impl PartialEq for TextureParam
§impl ToGodot for TextureParam
impl ToGodot for TextureParam
§fn to_godot(&self) -> <TextureParam as GodotConvert>::Via
fn to_godot(&self) -> <TextureParam as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for TextureParam
impl Var for TextureParam
fn get_property(&self) -> <TextureParam as GodotConvert>::Via
fn set_property(&mut self, value: <TextureParam as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.