Struct LayoutDirection
pub struct LayoutDirection { /* private fields */ }Implementations§
§impl LayoutDirection
impl LayoutDirection
pub const INHERITED: LayoutDirection
pub const INHERITED: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_INHERITED
pub const APPLICATION_LOCALE: LayoutDirection
pub const APPLICATION_LOCALE: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_APPLICATION_LOCALE
pub const LTR: LayoutDirection
pub const LTR: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_LTR
pub const RTL: LayoutDirection
pub const RTL: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_RTL
pub const SYSTEM_LOCALE: LayoutDirection
pub const SYSTEM_LOCALE: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_SYSTEM_LOCALE
pub const MAX: LayoutDirection
pub const MAX: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_MAX
pub const LOCALE: LayoutDirection
pub const LOCALE: LayoutDirection
Godot enumerator name: LAYOUT_DIRECTION_LOCALE
Trait Implementations§
§impl Clone for LayoutDirection
impl Clone for LayoutDirection
§fn clone(&self) -> LayoutDirection
fn clone(&self) -> LayoutDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for LayoutDirection
impl Debug for LayoutDirection
§impl EngineEnum for LayoutDirection
impl EngineEnum for LayoutDirection
fn try_from_ord(ord: i32) -> Option<LayoutDirection>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [LayoutDirection]
fn values() -> &'static [LayoutDirection]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LayoutDirection>]
fn all_constants() -> &'static [EnumConstant<LayoutDirection>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for LayoutDirection
impl Export for LayoutDirection
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for LayoutDirection
impl FromGodot for LayoutDirection
§fn try_from_godot(
via: <LayoutDirection as GodotConvert>::Via,
) -> Result<LayoutDirection, ConvertError>
fn try_from_godot( via: <LayoutDirection as GodotConvert>::Via, ) -> Result<LayoutDirection, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LayoutDirection
impl GodotConvert for LayoutDirection
§impl Hash for LayoutDirection
impl Hash for LayoutDirection
§impl IndexEnum for LayoutDirection
impl IndexEnum for LayoutDirection
§impl PartialEq for LayoutDirection
impl PartialEq for LayoutDirection
§impl ToGodot for LayoutDirection
impl ToGodot for LayoutDirection
§fn to_godot(&self) -> <LayoutDirection as GodotConvert>::Via
fn to_godot(&self) -> <LayoutDirection as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for LayoutDirection
impl Var for LayoutDirection
fn get_property(&self) -> <LayoutDirection as GodotConvert>::Via
fn set_property(&mut self, value: <LayoutDirection as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for LayoutDirection
impl Eq for LayoutDirection
impl StructuralPartialEq for LayoutDirection
Auto Trait Implementations§
impl Freeze for LayoutDirection
impl RefUnwindSafe for LayoutDirection
impl Send for LayoutDirection
impl Sync for LayoutDirection
impl Unpin for LayoutDirection
impl UnwindSafe for LayoutDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more