Struct AccessibilityRole
pub struct AccessibilityRole { /* private fields */ }Implementations§
§impl AccessibilityRole
impl AccessibilityRole
pub const UNKNOWN: AccessibilityRole
pub const UNKNOWN: AccessibilityRole
Godot enumerator name: ROLE_UNKNOWN
pub const DEFAULT_BUTTON: AccessibilityRole
pub const DEFAULT_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_DEFAULT_BUTTON
pub const AUDIO: AccessibilityRole
pub const AUDIO: AccessibilityRole
Godot enumerator name: ROLE_AUDIO
pub const VIDEO: AccessibilityRole
pub const VIDEO: AccessibilityRole
Godot enumerator name: ROLE_VIDEO
pub const STATIC_TEXT: AccessibilityRole
pub const STATIC_TEXT: AccessibilityRole
Godot enumerator name: ROLE_STATIC_TEXT
pub const CONTAINER: AccessibilityRole
pub const CONTAINER: AccessibilityRole
Godot enumerator name: ROLE_CONTAINER
pub const PANEL: AccessibilityRole
pub const PANEL: AccessibilityRole
Godot enumerator name: ROLE_PANEL
pub const BUTTON: AccessibilityRole
pub const BUTTON: AccessibilityRole
Godot enumerator name: ROLE_BUTTON
pub const LINK: AccessibilityRole
pub const LINK: AccessibilityRole
Godot enumerator name: ROLE_LINK
pub const CHECK_BOX: AccessibilityRole
pub const CHECK_BOX: AccessibilityRole
Godot enumerator name: ROLE_CHECK_BOX
pub const RADIO_BUTTON: AccessibilityRole
pub const RADIO_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_RADIO_BUTTON
pub const CHECK_BUTTON: AccessibilityRole
pub const CHECK_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_CHECK_BUTTON
pub const SCROLL_BAR: AccessibilityRole
pub const SCROLL_BAR: AccessibilityRole
Godot enumerator name: ROLE_SCROLL_BAR
pub const SCROLL_VIEW: AccessibilityRole
pub const SCROLL_VIEW: AccessibilityRole
Godot enumerator name: ROLE_SCROLL_VIEW
pub const SPLITTER: AccessibilityRole
pub const SPLITTER: AccessibilityRole
Godot enumerator name: ROLE_SPLITTER
pub const SLIDER: AccessibilityRole
pub const SLIDER: AccessibilityRole
Godot enumerator name: ROLE_SLIDER
pub const SPIN_BUTTON: AccessibilityRole
pub const SPIN_BUTTON: AccessibilityRole
Godot enumerator name: ROLE_SPIN_BUTTON
pub const PROGRESS_INDICATOR: AccessibilityRole
pub const PROGRESS_INDICATOR: AccessibilityRole
Godot enumerator name: ROLE_PROGRESS_INDICATOR
pub const TEXT_FIELD: AccessibilityRole
pub const TEXT_FIELD: AccessibilityRole
Godot enumerator name: ROLE_TEXT_FIELD
pub const MULTILINE_TEXT_FIELD: AccessibilityRole
pub const MULTILINE_TEXT_FIELD: AccessibilityRole
Godot enumerator name: ROLE_MULTILINE_TEXT_FIELD
pub const COLOR_PICKER: AccessibilityRole
pub const COLOR_PICKER: AccessibilityRole
Godot enumerator name: ROLE_COLOR_PICKER
pub const TABLE: AccessibilityRole
pub const TABLE: AccessibilityRole
Godot enumerator name: ROLE_TABLE
pub const CELL: AccessibilityRole
pub const CELL: AccessibilityRole
Godot enumerator name: ROLE_CELL
pub const ROW: AccessibilityRole
pub const ROW: AccessibilityRole
Godot enumerator name: ROLE_ROW
pub const ROW_GROUP: AccessibilityRole
pub const ROW_GROUP: AccessibilityRole
Godot enumerator name: ROLE_ROW_GROUP
pub const ROW_HEADER: AccessibilityRole
pub const ROW_HEADER: AccessibilityRole
Godot enumerator name: ROLE_ROW_HEADER
pub const COLUMN_HEADER: AccessibilityRole
pub const COLUMN_HEADER: AccessibilityRole
Godot enumerator name: ROLE_COLUMN_HEADER
pub const TREE: AccessibilityRole
pub const TREE: AccessibilityRole
Godot enumerator name: ROLE_TREE
pub const TREE_ITEM: AccessibilityRole
pub const TREE_ITEM: AccessibilityRole
Godot enumerator name: ROLE_TREE_ITEM
pub const LIST: AccessibilityRole
pub const LIST: AccessibilityRole
Godot enumerator name: ROLE_LIST
pub const LIST_ITEM: AccessibilityRole
pub const LIST_ITEM: AccessibilityRole
Godot enumerator name: ROLE_LIST_ITEM
pub const LIST_BOX: AccessibilityRole
pub const LIST_BOX: AccessibilityRole
Godot enumerator name: ROLE_LIST_BOX
pub const LIST_BOX_OPTION: AccessibilityRole
pub const LIST_BOX_OPTION: AccessibilityRole
Godot enumerator name: ROLE_LIST_BOX_OPTION
pub const TAB_BAR: AccessibilityRole
pub const TAB_BAR: AccessibilityRole
Godot enumerator name: ROLE_TAB_BAR
pub const TAB: AccessibilityRole
pub const TAB: AccessibilityRole
Godot enumerator name: ROLE_TAB
pub const TAB_PANEL: AccessibilityRole
pub const TAB_PANEL: AccessibilityRole
Godot enumerator name: ROLE_TAB_PANEL
pub const MENU_BAR: AccessibilityRole
pub const MENU_BAR: AccessibilityRole
Godot enumerator name: ROLE_MENU_BAR
pub const MENU: AccessibilityRole
pub const MENU: AccessibilityRole
Godot enumerator name: ROLE_MENU
pub const MENU_ITEM: AccessibilityRole
pub const MENU_ITEM: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM
pub const MENU_ITEM_CHECK_BOX: AccessibilityRole
pub const MENU_ITEM_CHECK_BOX: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM_CHECK_BOX
pub const MENU_ITEM_RADIO: AccessibilityRole
pub const MENU_ITEM_RADIO: AccessibilityRole
Godot enumerator name: ROLE_MENU_ITEM_RADIO
pub const IMAGE: AccessibilityRole
pub const IMAGE: AccessibilityRole
Godot enumerator name: ROLE_IMAGE
pub const WINDOW: AccessibilityRole
pub const WINDOW: AccessibilityRole
Godot enumerator name: ROLE_WINDOW
pub const TITLE_BAR: AccessibilityRole
pub const TITLE_BAR: AccessibilityRole
Godot enumerator name: ROLE_TITLE_BAR
pub const DIALOG: AccessibilityRole
pub const DIALOG: AccessibilityRole
Godot enumerator name: ROLE_DIALOG
pub const TOOLTIP: AccessibilityRole
pub const TOOLTIP: AccessibilityRole
Godot enumerator name: ROLE_TOOLTIP
Trait Implementations§
§impl Clone for AccessibilityRole
impl Clone for AccessibilityRole
§fn clone(&self) -> AccessibilityRole
fn clone(&self) -> AccessibilityRole
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for AccessibilityRole
impl Debug for AccessibilityRole
§impl EngineEnum for AccessibilityRole
impl EngineEnum for AccessibilityRole
fn try_from_ord(ord: i32) -> Option<AccessibilityRole>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [AccessibilityRole]
fn values() -> &'static [AccessibilityRole]
§fn all_constants() -> &'static [EnumConstant<AccessibilityRole>]
fn all_constants() -> &'static [EnumConstant<AccessibilityRole>]
fn from_ord(ord: i32) -> Self
§impl Export for AccessibilityRole
impl Export for AccessibilityRole
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for AccessibilityRole
impl FromGodot for AccessibilityRole
§fn try_from_godot(
via: <AccessibilityRole as GodotConvert>::Via,
) -> Result<AccessibilityRole, ConvertError>
fn try_from_godot( via: <AccessibilityRole as GodotConvert>::Via, ) -> Result<AccessibilityRole, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AccessibilityRole
impl GodotConvert for AccessibilityRole
§impl Hash for AccessibilityRole
impl Hash for AccessibilityRole
§impl PartialEq for AccessibilityRole
impl PartialEq for AccessibilityRole
§impl ToGodot for AccessibilityRole
impl ToGodot for AccessibilityRole
§fn to_godot(&self) -> <AccessibilityRole as GodotConvert>::Via
fn to_godot(&self) -> <AccessibilityRole as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for AccessibilityRole
impl Var for AccessibilityRole
fn get_property(&self) -> <AccessibilityRole as GodotConvert>::Via
fn set_property(&mut self, value: <AccessibilityRole as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.