Struct EventType
pub struct EventType { /* private fields */ }Implementations§
§impl EventType
impl EventType
pub const DISCONNECT: EventType
pub const DISCONNECT: EventType
Godot enumerator name: EVENT_DISCONNECT
Trait Implementations§
§impl EngineEnum for EventType
impl EngineEnum for EventType
§impl Export for EventType
impl Export for EventType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EventType
impl FromGodot for EventType
§fn try_from_godot(
via: <EventType as GodotConvert>::Via,
) -> Result<EventType, ConvertError>
fn try_from_godot( via: <EventType as GodotConvert>::Via, ) -> Result<EventType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for EventType
impl ToGodot for EventType
§fn to_godot(&self) -> <EventType as GodotConvert>::Via
fn to_godot(&self) -> <EventType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EventType
impl Var for EventType
fn get_property(&self) -> <EventType as GodotConvert>::Via
fn set_property(&mut self, value: <EventType as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EventType
impl Eq for EventType
impl StructuralPartialEq for EventType
Auto Trait Implementations§
impl Freeze for EventType
impl RefUnwindSafe for EventType
impl Send for EventType
impl Sync for EventType
impl Unpin for EventType
impl UnwindSafe for EventType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more