Struct Param
pub struct Param { /* private fields */ }Implementations§
§impl Param
impl Param
pub const LINEAR_LOWER_LIMIT: Param
pub const LINEAR_LOWER_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_LOWER_LIMIT
pub const LINEAR_UPPER_LIMIT: Param
pub const LINEAR_UPPER_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_UPPER_LIMIT
pub const LINEAR_LIMIT_SOFTNESS: Param
pub const LINEAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_SOFTNESS
pub const LINEAR_RESTITUTION: Param
pub const LINEAR_RESTITUTION: Param
Godot enumerator name: PARAM_LINEAR_RESTITUTION
pub const LINEAR_DAMPING: Param
pub const LINEAR_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_DAMPING
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param
Godot enumerator name: PARAM_LINEAR_MOTOR_TARGET_VELOCITY
pub const LINEAR_MOTOR_FORCE_LIMIT: Param
pub const LINEAR_MOTOR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_MOTOR_FORCE_LIMIT
pub const LINEAR_SPRING_STIFFNESS: Param
pub const LINEAR_SPRING_STIFFNESS: Param
Godot enumerator name: PARAM_LINEAR_SPRING_STIFFNESS
pub const LINEAR_SPRING_DAMPING: Param
pub const LINEAR_SPRING_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_SPRING_DAMPING
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param
Godot enumerator name: PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT
pub const ANGULAR_LOWER_LIMIT: Param
pub const ANGULAR_LOWER_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_LOWER_LIMIT
pub const ANGULAR_UPPER_LIMIT: Param
pub const ANGULAR_UPPER_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_UPPER_LIMIT
pub const ANGULAR_LIMIT_SOFTNESS: Param
pub const ANGULAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_SOFTNESS
pub const ANGULAR_DAMPING: Param
pub const ANGULAR_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_DAMPING
pub const ANGULAR_RESTITUTION: Param
pub const ANGULAR_RESTITUTION: Param
Godot enumerator name: PARAM_ANGULAR_RESTITUTION
pub const ANGULAR_FORCE_LIMIT: Param
pub const ANGULAR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_FORCE_LIMIT
pub const ANGULAR_ERP: Param
pub const ANGULAR_ERP: Param
Godot enumerator name: PARAM_ANGULAR_ERP
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param
Godot enumerator name: PARAM_ANGULAR_MOTOR_TARGET_VELOCITY
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_MOTOR_FORCE_LIMIT
pub const ANGULAR_SPRING_STIFFNESS: Param
pub const ANGULAR_SPRING_STIFFNESS: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_STIFFNESS
pub const ANGULAR_SPRING_DAMPING: Param
pub const ANGULAR_SPRING_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_DAMPING
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl Export for Param
impl Export for Param
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for Param
impl Var for Param
fn get_property(&self) -> <Param as GodotConvert>::Via
fn set_property(&mut self, value: <Param as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.