Struct ShaderLanguage
pub struct ShaderLanguage { /* private fields */ }Implementations§
§impl ShaderLanguage
impl ShaderLanguage
pub const GLSL: ShaderLanguage
pub const GLSL: ShaderLanguage
Godot enumerator name: SHADER_LANGUAGE_GLSL
pub const HLSL: ShaderLanguage
pub const HLSL: ShaderLanguage
Godot enumerator name: SHADER_LANGUAGE_HLSL
Trait Implementations§
§impl Clone for ShaderLanguage
impl Clone for ShaderLanguage
§fn clone(&self) -> ShaderLanguage
fn clone(&self) -> ShaderLanguage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ShaderLanguage
impl Debug for ShaderLanguage
§impl EngineEnum for ShaderLanguage
impl EngineEnum for ShaderLanguage
fn try_from_ord(ord: i32) -> Option<ShaderLanguage>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ShaderLanguage]
fn values() -> &'static [ShaderLanguage]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ShaderLanguage>]
fn all_constants() -> &'static [EnumConstant<ShaderLanguage>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ShaderLanguage
impl Export for ShaderLanguage
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ShaderLanguage
impl FromGodot for ShaderLanguage
§fn try_from_godot(
via: <ShaderLanguage as GodotConvert>::Via,
) -> Result<ShaderLanguage, ConvertError>
fn try_from_godot( via: <ShaderLanguage as GodotConvert>::Via, ) -> Result<ShaderLanguage, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderLanguage
impl GodotConvert for ShaderLanguage
§impl Hash for ShaderLanguage
impl Hash for ShaderLanguage
§impl PartialEq for ShaderLanguage
impl PartialEq for ShaderLanguage
§impl ToGodot for ShaderLanguage
impl ToGodot for ShaderLanguage
§fn to_godot(&self) -> <ShaderLanguage as GodotConvert>::Via
fn to_godot(&self) -> <ShaderLanguage as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ShaderLanguage
impl Var for ShaderLanguage
fn get_property(&self) -> <ShaderLanguage as GodotConvert>::Via
fn set_property(&mut self, value: <ShaderLanguage as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ShaderLanguage
impl Eq for ShaderLanguage
impl StructuralPartialEq for ShaderLanguage
Auto Trait Implementations§
impl Freeze for ShaderLanguage
impl RefUnwindSafe for ShaderLanguage
impl Send for ShaderLanguage
impl Sync for ShaderLanguage
impl Unpin for ShaderLanguage
impl UnwindSafe for ShaderLanguage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more