Struct EnvironmentSdfgiRayCount
pub struct EnvironmentSdfgiRayCount { /* private fields */ }Expand description
Godot enum name: EnvironmentSDFGIRayCount.
Implementations§
§impl EnvironmentSdfgiRayCount
impl EnvironmentSdfgiRayCount
pub const COUNT_4: EnvironmentSdfgiRayCount
pub const COUNT_4: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_4
pub const COUNT_8: EnvironmentSdfgiRayCount
pub const COUNT_8: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_8
pub const COUNT_16: EnvironmentSdfgiRayCount
pub const COUNT_16: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_16
pub const COUNT_32: EnvironmentSdfgiRayCount
pub const COUNT_32: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_32
pub const COUNT_64: EnvironmentSdfgiRayCount
pub const COUNT_64: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_64
pub const COUNT_96: EnvironmentSdfgiRayCount
pub const COUNT_96: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_96
pub const COUNT_128: EnvironmentSdfgiRayCount
pub const COUNT_128: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_128
pub const MAX: EnvironmentSdfgiRayCount
pub const MAX: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiRayCount
impl Clone for EnvironmentSdfgiRayCount
§fn clone(&self) -> EnvironmentSdfgiRayCount
fn clone(&self) -> EnvironmentSdfgiRayCount
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EnvironmentSdfgiRayCount
impl Debug for EnvironmentSdfgiRayCount
§impl EngineEnum for EnvironmentSdfgiRayCount
impl EngineEnum for EnvironmentSdfgiRayCount
fn try_from_ord(ord: i32) -> Option<EnvironmentSdfgiRayCount>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [EnvironmentSdfgiRayCount]
fn values() -> &'static [EnvironmentSdfgiRayCount]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiRayCount>]
fn all_constants() -> &'static [EnumConstant<EnvironmentSdfgiRayCount>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for EnvironmentSdfgiRayCount
impl Export for EnvironmentSdfgiRayCount
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EnvironmentSdfgiRayCount
impl FromGodot for EnvironmentSdfgiRayCount
§fn try_from_godot(
via: <EnvironmentSdfgiRayCount as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiRayCount, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiRayCount as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiRayCount, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentSdfgiRayCount
impl GodotConvert for EnvironmentSdfgiRayCount
§impl Hash for EnvironmentSdfgiRayCount
impl Hash for EnvironmentSdfgiRayCount
§impl IndexEnum for EnvironmentSdfgiRayCount
impl IndexEnum for EnvironmentSdfgiRayCount
§impl PartialEq for EnvironmentSdfgiRayCount
impl PartialEq for EnvironmentSdfgiRayCount
§impl ToGodot for EnvironmentSdfgiRayCount
impl ToGodot for EnvironmentSdfgiRayCount
§fn to_godot(&self) -> <EnvironmentSdfgiRayCount as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentSdfgiRayCount as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EnvironmentSdfgiRayCount
impl Var for EnvironmentSdfgiRayCount
fn get_property(&self) -> <EnvironmentSdfgiRayCount as GodotConvert>::Via
fn set_property( &mut self, value: <EnvironmentSdfgiRayCount as GodotConvert>::Via, )
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EnvironmentSdfgiRayCount
impl Eq for EnvironmentSdfgiRayCount
impl StructuralPartialEq for EnvironmentSdfgiRayCount
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiRayCount
impl RefUnwindSafe for EnvironmentSdfgiRayCount
impl Send for EnvironmentSdfgiRayCount
impl Sync for EnvironmentSdfgiRayCount
impl Unpin for EnvironmentSdfgiRayCount
impl UnwindSafe for EnvironmentSdfgiRayCount
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more