Struct LightDirectionalShadowMode
pub struct LightDirectionalShadowMode { /* private fields */ }Implementations§
§impl LightDirectionalShadowMode
impl LightDirectionalShadowMode
pub const ORTHOGONAL: LightDirectionalShadowMode
pub const ORTHOGONAL: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
Trait Implementations§
§impl Clone for LightDirectionalShadowMode
impl Clone for LightDirectionalShadowMode
§fn clone(&self) -> LightDirectionalShadowMode
fn clone(&self) -> LightDirectionalShadowMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for LightDirectionalShadowMode
impl Debug for LightDirectionalShadowMode
§impl EngineEnum for LightDirectionalShadowMode
impl EngineEnum for LightDirectionalShadowMode
fn try_from_ord(ord: i32) -> Option<LightDirectionalShadowMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [LightDirectionalShadowMode]
fn values() -> &'static [LightDirectionalShadowMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LightDirectionalShadowMode>]
fn all_constants() -> &'static [EnumConstant<LightDirectionalShadowMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for LightDirectionalShadowMode
impl Export for LightDirectionalShadowMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for LightDirectionalShadowMode
impl FromGodot for LightDirectionalShadowMode
§fn try_from_godot(
via: <LightDirectionalShadowMode as GodotConvert>::Via,
) -> Result<LightDirectionalShadowMode, ConvertError>
fn try_from_godot( via: <LightDirectionalShadowMode as GodotConvert>::Via, ) -> Result<LightDirectionalShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightDirectionalShadowMode
impl GodotConvert for LightDirectionalShadowMode
§impl Hash for LightDirectionalShadowMode
impl Hash for LightDirectionalShadowMode
§impl PartialEq for LightDirectionalShadowMode
impl PartialEq for LightDirectionalShadowMode
§impl ToGodot for LightDirectionalShadowMode
impl ToGodot for LightDirectionalShadowMode
§fn to_godot(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via
fn to_godot(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for LightDirectionalShadowMode
impl Var for LightDirectionalShadowMode
fn get_property(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via
fn set_property( &mut self, value: <LightDirectionalShadowMode as GodotConvert>::Via, )
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for LightDirectionalShadowMode
impl Eq for LightDirectionalShadowMode
impl StructuralPartialEq for LightDirectionalShadowMode
Auto Trait Implementations§
impl Freeze for LightDirectionalShadowMode
impl RefUnwindSafe for LightDirectionalShadowMode
impl Send for LightDirectionalShadowMode
impl Sync for LightDirectionalShadowMode
impl Unpin for LightDirectionalShadowMode
impl UnwindSafe for LightDirectionalShadowMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more