Struct LightParam
pub struct LightParam { /* private fields */ }Implementations§
§impl LightParam
impl LightParam
pub const ENERGY: LightParam
pub const ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_ENERGY
pub const INDIRECT_ENERGY: LightParam
pub const INDIRECT_ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_INDIRECT_ENERGY
pub const VOLUMETRIC_FOG_ENERGY: LightParam
pub const VOLUMETRIC_FOG_ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY
pub const SPECULAR: LightParam
pub const SPECULAR: LightParam
Godot enumerator name: LIGHT_PARAM_SPECULAR
pub const RANGE: LightParam
pub const RANGE: LightParam
Godot enumerator name: LIGHT_PARAM_RANGE
pub const SIZE: LightParam
pub const SIZE: LightParam
Godot enumerator name: LIGHT_PARAM_SIZE
pub const ATTENUATION: LightParam
pub const ATTENUATION: LightParam
Godot enumerator name: LIGHT_PARAM_ATTENUATION
pub const SPOT_ANGLE: LightParam
pub const SPOT_ANGLE: LightParam
Godot enumerator name: LIGHT_PARAM_SPOT_ANGLE
pub const SPOT_ATTENUATION: LightParam
pub const SPOT_ATTENUATION: LightParam
Godot enumerator name: LIGHT_PARAM_SPOT_ATTENUATION
pub const SHADOW_MAX_DISTANCE: LightParam
pub const SHADOW_MAX_DISTANCE: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_MAX_DISTANCE
pub const SHADOW_SPLIT_1_OFFSET: LightParam
pub const SHADOW_SPLIT_1_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET
pub const SHADOW_SPLIT_2_OFFSET: LightParam
pub const SHADOW_SPLIT_2_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET
pub const SHADOW_SPLIT_3_OFFSET: LightParam
pub const SHADOW_SPLIT_3_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET
pub const SHADOW_FADE_START: LightParam
pub const SHADOW_FADE_START: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_FADE_START
pub const SHADOW_NORMAL_BIAS: LightParam
pub const SHADOW_NORMAL_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_NORMAL_BIAS
pub const SHADOW_BIAS: LightParam
pub const SHADOW_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_BIAS
pub const SHADOW_PANCAKE_SIZE: LightParam
pub const SHADOW_PANCAKE_SIZE: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_PANCAKE_SIZE
pub const SHADOW_OPACITY: LightParam
pub const SHADOW_OPACITY: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_OPACITY
pub const SHADOW_BLUR: LightParam
pub const SHADOW_BLUR: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_BLUR
pub const TRANSMITTANCE_BIAS: LightParam
pub const TRANSMITTANCE_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_TRANSMITTANCE_BIAS
pub const INTENSITY: LightParam
pub const INTENSITY: LightParam
Godot enumerator name: LIGHT_PARAM_INTENSITY
pub const MAX: LightParam
pub const MAX: LightParam
Godot enumerator name: LIGHT_PARAM_MAX
Trait Implementations§
§impl Clone for LightParam
impl Clone for LightParam
§fn clone(&self) -> LightParam
fn clone(&self) -> LightParam
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for LightParam
impl Debug for LightParam
§impl EngineEnum for LightParam
impl EngineEnum for LightParam
fn try_from_ord(ord: i32) -> Option<LightParam>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [LightParam]
fn values() -> &'static [LightParam]
§fn all_constants() -> &'static [EnumConstant<LightParam>]
fn all_constants() -> &'static [EnumConstant<LightParam>]
fn from_ord(ord: i32) -> Self
§impl Export for LightParam
impl Export for LightParam
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for LightParam
impl FromGodot for LightParam
§fn try_from_godot(
via: <LightParam as GodotConvert>::Via,
) -> Result<LightParam, ConvertError>
fn try_from_godot( via: <LightParam as GodotConvert>::Via, ) -> Result<LightParam, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightParam
impl GodotConvert for LightParam
§impl Hash for LightParam
impl Hash for LightParam
§impl IndexEnum for LightParam
impl IndexEnum for LightParam
§impl PartialEq for LightParam
impl PartialEq for LightParam
§impl ToGodot for LightParam
impl ToGodot for LightParam
§fn to_godot(&self) -> <LightParam as GodotConvert>::Via
fn to_godot(&self) -> <LightParam as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for LightParam
impl Var for LightParam
fn get_property(&self) -> <LightParam as GodotConvert>::Via
fn set_property(&mut self, value: <LightParam as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.